kiskInstall

ElyosLv 45 ClericKaisinelEnraged

FaiZueli

110,533 CP
BGear
  1. +11
    Aulamus EarringsD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit29% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit24%
    3. 3Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
    4. 4Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  2. +10
    Aulamus EarringsS 40 → S+ 57 to 61

    59 on average

    1. 1Reroll HP→ ideally Precision, Attack or Accuracy18% a try

    Reroll it until it lands one of these:

    Best+14 to +16
    Precision Attack Accuracy
    Good+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  3. +10
    Gartua NecklaceC 6 → S+ 57 to 59

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy24% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy19%
    3. 3Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
    4. 4Reroll Warm Benediction +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit Accuracy

    Then bind it fully.

  4. +10
    Aulamus RingC 9 → S+ 55 to 67

    61 on average

    1. 1Reroll Evasion→ ideally Might or Precision19% a try
    2. 2Reroll Block→ ideally Might or Precision15%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision11%
    4. 4Reroll Judgment Thunder +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  5. +10
    Nuakum PauldronsC 8 → S+ 56 to 66

    60 on average

    1. 1Reroll HP→ ideally Critical Damage Boost, Double Chance or Attack12% a try
    2. 2Reroll Natural HP Regen→ ideally Critical Damage Boost, Double Chance or Attack9%
    3. 3Reroll Radiant Benediction +1→ ideally Critical Damage Boost, Double Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  6. +11
    Aulamus RingA 24 → S+ 55 to 67

    60 on average

    1. 1Reroll Evasion→ ideally Might or Precision15% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision12%
    3. 3Reroll Light of Regeneration +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Bolt +1

    Then bind it fully.

  7. +12
    Nuakum BootsD 0 → S+ 57 to 72

    66 on average

    1. 1Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack13% a try
    2. 2Reroll Block→ ideally Move Speed, Perfect Chance or Attack10%
    3. 3Reroll Heal Block +1→ ideally Move Speed, Perfect Chance or Attack8%
    4. 4Reroll Survival Willpower +1→ ideally Move Speed, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Move Speed Perfect Chance Attack
    Fine+9 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase

    Then bind it fully.

  8. +11
    Nuakum BreastplateS 44 → S+ 55 to 60

    58 on average

    1. 1Reroll Healing Enhancement +1→ ideally Attack or Perfect Chance9% a try

    Reroll it until it lands one of these:

    Best+18 to +19
    Attack Perfect Chance
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +11
    Vakron GlovesD 1 → S+ 65 to 69

    67 on average

    1. 1Reroll Evasion→ ideally Combat Speed or Attack12% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed or Attack9%
    3. 3Reroll Radiant Benediction +1→ ideally Combat Speed or Attack6%
    4. 4Reroll Warm Benediction +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  10. +10
    Vakron HelmC 7 → S+ 56 to 64

    59 on average

    1. 1Reroll Prayer of Concentration +1→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  11. +14
    Nuakum GreavesB 16 → S+ 60 to 71

    64 on average

    1. 1Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
    3. 3Reroll Warm Benediction +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +11
    Nuakum CloakD 1 → S+ 67 to 74

    69 on average

    1. 1Reroll Front Defense→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Double Chance or Attack increase7%
    3. 3Reroll Heal Block +1→ ideally Double Chance or Attack increase5%
    4. 4Reroll Healing Enhancement +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+18
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. +2
    Compass of VigorB 20 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  2. +2
    Mirror of MagicB 14 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  3. +1
    Parchment of MagicA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  4. Chalice of VigorB 17 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  5. +2
    Bell of VigorA 35 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1

Can't reach S+