Rerolls
How we plan
+2Up nextBerk NecklaceB 15 → S+ 56 to 5757 on average
- 1Reroll Defense→ ideally Attack, Might, Combat Speed, Assault Stance +1, Rear Smite +1, Exploit Weakness +1 or Impact Hit +118% a try
- 2Reroll Heightened Sixth Sense +1→ ideally Attack, Might, Combat Speed, Assault Stance +1, Rear Smite +1, Exploit Weakness +1 or Impact Hit +115%
- 3Reroll Accuracy→ ideally Attack, Might, Combat Speed, Assault Stance +1, Rear Smite +1, Exploit Weakness +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+8Berk RingB 15 → S+ 56 to 6561 on average
- 1Reroll Flight Power→ ideally Might16% a try
- 2Reroll Defiance +1→ ideally Might13%
- 3Reroll Whirlwind Slice +1→ ideally Might10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+15 to +16
- Attack Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
- Fine+10
- Ambush +1
Then bind it fully.
+8Vakron BreastplateB 15 → S+ 57 to 6461 on average
- 1Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance14% a try
- 2Reroll HP→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Status Effect Resist→ ideally Attack, Damage Boost or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Impact Hit +1
Then bind it fully.
+15Gartua PauldronsB 15 → S+ 57 to 6561 on average
- 1Reroll Dexterity→ ideally Attack, Critical Damage Boost or Double Chance14% a try
- 2Reroll Revitalization Contract +1→ ideally Attack, Critical Damage Boost or Double Chance11%
- 3Reroll Defense Break +1→ ideally Attack, Critical Damage Boost or Double Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Double Chance
- Good+14
- Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+7Bakarma BootsA 27 → S+ 5858 on average
- 1Reroll Back Defense→ ideally Move Speed, Attack, Rear Smite +1 or Assault Stance +111% a try
- 2Reroll Ambush Stance +1→ ideally Move Speed, Attack, Rear Smite +1 or Assault Stance +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Attack Rear Smite +1 Assault Stance +1
Then bind it fully.
+9Berk RingB 13 → S+ 60 to 6562 on average
- 1Reroll Infiltrate +1→ ideally Might or Precision11% a try
- 2Reroll Flash Slice +1→ ideally Might or Precision9%
- 3Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+6Berk EarringsA 24 → S+ 58 to 6159 on average
- 1Reroll Flight Power→ ideally Might or Precision15% a try
- 2Reroll Accuracy→ ideally Might or Precision13%
- 3Reroll Determination +1→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision
- Good+14
- Move Speed Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+6Berk EarringsS 37 → S+ 55 to 5655 on average
- 1Reroll Critical Hit Resist→ ideally Might or Attack8% a try
Reroll it until it lands one of these:
- Best+16
- Might Attack
Then bind it fully.
+6Bakarma CloakD 0 → S+ 57 to 6459 on average
- 1Reroll Dexterity→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +113% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +110%
- 3Reroll Natural MP Regen→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +18%
- 4Reroll Heightened Sixth Sense +1→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Double Chance Rear Smite +1 Assault Stance +1
- Good+14
- Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+10Bakarma HelmD 0 → S+ 58 to 6159 on average
- 1Reroll Perfect Resist→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +113% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +110%
- 3Reroll Revitalization Contract +1→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +18%
- 4Reroll Critical Hit→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
+7Bakarma GlovesA 25 → S+ 58 to 6160 on average
- 1Reroll Back Defense→ ideally Attack, Rear Smite +1 or Assault Stance +111% a try
- 2Reroll Revitalization Contract +1→ ideally Attack, Rear Smite +1 or Assault Stance +19%
- 3Reroll Impact Hit +1→ ideally Attack, Rear Smite +1 or Assault Stance +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Rear Smite +1 Assault Stance +1
- Good+14
- Perfect Chance Exploit Weakness +1
Then bind it fully.
Can't reach S+
+13Rupture KnifeC 11Soul Fuse it for one more line.
+11Bakarma GuardA 26Soul Fuse it for one more line.
+6Holy Spirit GreavesA 24Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
+3Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-02 05:14 UTC. Their page looks them up again when it's opened in a browser.