kiskInstall

ElyosLv 45 AssassinKaisinelInmortal

Nui

92,398 CP
BGear
  1. +8
    Berk RingB 15 → S+ 56 to 65

    61 on average

    1. 1Reroll Flight Power→ ideally Might16% a try
    2. 2Reroll Defiance +1→ ideally Might13%
    3. 3Reroll Whirlwind Slice +1→ ideally Might10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might
    Good+15 to +16
    Attack Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
    Fine+10
    Ambush +1

    Then bind it fully.

  2. +8
    Vakron BreastplateB 15 → S+ 57 to 64

    61 on average

    1. 1Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance14% a try
    2. 2Reroll HP→ ideally Attack, Damage Boost or Perfect Chance12%
    3. 3Reroll Status Effect Resist→ ideally Attack, Damage Boost or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Rear Smite +1 Assault Stance +1 Impact Hit +1

    Then bind it fully.

  3. +15
    Gartua PauldronsB 15 → S+ 57 to 65

    61 on average

    1. 1Reroll Dexterity→ ideally Attack, Critical Damage Boost or Double Chance14% a try
    2. 2Reroll Revitalization Contract +1→ ideally Attack, Critical Damage Boost or Double Chance11%
    3. 3Reroll Defense Break +1→ ideally Attack, Critical Damage Boost or Double Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost Double Chance
    Good+14
    Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  4. +7
    Bakarma BootsA 27 → S+ 58

    58 on average

    1. 1Reroll Back Defense→ ideally Move Speed, Attack, Rear Smite +1 or Assault Stance +111% a try
    2. 2Reroll Ambush Stance +1→ ideally Move Speed, Attack, Rear Smite +1 or Assault Stance +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Move Speed Attack Rear Smite +1 Assault Stance +1

    Then bind it fully.

  5. +9
    Berk RingB 13 → S+ 60 to 65

    62 on average

    1. 1Reroll Infiltrate +1→ ideally Might or Precision11% a try
    2. 2Reroll Flash Slice +1→ ideally Might or Precision9%
    3. 3Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  6. +6
    Berk EarringsA 24 → S+ 58 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Might or Precision15% a try
    2. 2Reroll Accuracy→ ideally Might or Precision13%
    3. 3Reroll Determination +1→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision
    Good+14
    Move Speed Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1

    Then bind it fully.

  7. +6
    Berk EarringsS 37 → S+ 55 to 56

    55 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Attack8% a try

    Reroll it until it lands one of these:

    Best+16
    Might Attack

    Then bind it fully.

  8. +6
    Bakarma CloakD 0 → S+ 57 to 64

    59 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +113% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +110%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +18%
    4. 4Reroll Heightened Sixth Sense +1→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Double Chance Rear Smite +1 Assault Stance +1
    Good+14
    Attack
    Fine+12
    Exploit Weakness +1

    Then bind it fully.

  9. +10
    Bakarma HelmD 0 → S+ 58 to 61

    59 on average

    1. 1Reroll Perfect Resist→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +113% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +110%
    3. 3Reroll Revitalization Contract +1→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +18%
    4. 4Reroll Critical Hit→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  10. +7
    Bakarma GlovesA 25 → S+ 58 to 61

    60 on average

    1. 1Reroll Back Defense→ ideally Attack, Rear Smite +1 or Assault Stance +111% a try
    2. 2Reroll Revitalization Contract +1→ ideally Attack, Rear Smite +1 or Assault Stance +19%
    3. 3Reroll Impact Hit +1→ ideally Attack, Rear Smite +1 or Assault Stance +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Rear Smite +1 Assault Stance +1
    Good+14
    Perfect Chance Exploit Weakness +1

    Then bind it fully.

Can't reach S+