kiskInstall

AsmodiansLv 45 TemplarLumielGhostz

ßabyTnk

95,854 CP
BGear
  1. +12
    Berk RingD 0 → S+ 58 to 65

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision18% a try
    2. 2Reroll Poach +1→ ideally Might or Precision14%
    3. 3Reroll Defiance +1→ ideally Might or Precision11%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  2. +12
    Berk RingB 15 → S+ 58 to 65

    61 on average

    1. 1Reroll Flight Power→ ideally Might or Precision16% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision12%
    3. 3Reroll Defense→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Vicious Strike +1 Pummel +1 Punishment +1

    Then bind it fully.

  3. +11
    Bakarma GlovesD 0 → S+ 58 to 62

    60 on average

    1. 1Reroll Defense→ ideally Attack, Fury +1, Combat Speed or Perfect Chance15% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Fury +1, Combat Speed or Perfect Chance12%
    3. 3Reroll HP→ ideally Attack, Fury +1, Combat Speed or Perfect Chance9%
    4. 4Reroll Warding Shield +1→ ideally Attack, Fury +1, Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Fury +1 Combat Speed Perfect Chance
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  4. +12
    Berk EarringsB 13 → S+ 55 to 58

    56 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +114% a try
    2. 2Reroll Warding Shield +1→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +110%
    3. 3Reroll MP→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Fury +1 Impact Hit +1

    Then bind it fully.

  5. +12
    Bakarma PauldronsS 41 → S+ 58 to 59

    59 on average

    1. 1Reroll Evasion→ ideally Attack, Critical Damage Boost or Fury +18% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Attack Critical Damage Boost Fury +1

    Then bind it fully.

  6. +12
    Bakarma BreastplateA 28 → S+ 58 to 59

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance10% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Fury +1 Perfect Chance

    Then bind it fully.

  7. +11
    Berk NecklaceB 15 → S+ 55 to 56

    56 on average

    1. 1Reroll Evasion→ ideally Attack, Might, Fury +1, Combat Speed or Precision14% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Might, Fury +1, Combat Speed or Precision10%
    3. 3Reroll Enhance Health +1→ ideally Attack, Might, Fury +1, Combat Speed or Precision6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14
    Attack Might Fury +1 Combat Speed Precision

    Then bind it fully.

  8. +12
    Bakarma CloakB 15 → S+ 57 to 63

    60 on average

    1. 1Reroll Constitution→ ideally Double Chance or Fury +112% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance or Fury +19%
    3. 3Reroll Dexterity→ ideally Double Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Double Chance Fury +1
    Good+13 to +14
    Attack Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  9. +11
    Bakarma BootsA 29 → S+ 58 to 61

    60 on average

    1. 1Reroll Constitution→ ideally Attack, Perfect Chance or Impact Hit +19% a try
    2. 2Reroll Willpower→ ideally Attack, Perfect Chance or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Perfect Chance Impact Hit +1
    Good+13
    Insulting Roar +1

    Then bind it fully.

  10. +12
    Bakarma HelmB 16 → S+ 57 to 62

    59 on average

    1. 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll MP→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack
    Good+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  11. +11
    Berk EarringsB 20 → S+ 55 to 58

    56 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +114% a try
    2. 2Reroll Warding Shield +1→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +110%
    3. 3Reroll Critical Hit→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Fury +1 Impact Hit +1

    Then bind it fully.

  12. +12
    Bakarma GreavesD 1 → S+ 57 to 59

    58 on average

    1. 1Reroll Defense→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance12% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance9%
    3. 3Reroll HP→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance6%
    4. 4Reroll Block→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Fury +1 Perfect Chance Damage Tolerance
    Good+13
    Attack

    Then bind it fully.

Arcana crafts

  1. +2
    Bell of MagicB 19 → S+ 69Craft a Unique withFury +1 Insulting Roar +1
  2. +1
    Compass of MagicB 19 → S+ 64Craft a Unique withPummel +1 Warding Strike +1
  3. +1
    Mirror of MagicB 22 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
  4. +2
    Chalice of VigorS 43 → S+ 66Craft a Unique withFury +1 Impact Hit +1

Bind or enchant

Can't reach S+