kiskInstall

AsmodiansLv 45 ChanterLumielSilentHill

BillieEilish

112,018 CP
BGear
  1. +11
    Aulamus EarringsB 20 → S+ 57 to 62

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Attack or Move Speed19% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Attack or Move Speed15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +11
    Aulamus EarringsB 14 → S+ 55 to 63

    60 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack or Move Speed20% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack or Move Speed15%
    3. 3Reroll Defense→ ideally Might, Precision, Attack or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  3. +11
    Aulamus RingD 0 → S+ 58 to 65

    62 on average

    1. 1Reroll HP→ ideally Might or Precision20% a try
    2. 2Reroll Defiance +1→ ideally Might or Precision15%
    3. 3Reroll Critical Hit Resist→ ideally Might or Precision12%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  4. +11
    Aulamus RingB 15 → S+ 58 to 65

    62 on average

    1. 1Reroll Block→ ideally Might or Precision17% a try
    2. 2Reroll Flight Power→ ideally Might or Precision12%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Spinning Strike +1

    Then bind it fully.

  5. +11
    Aulamus NecklaceB 20 → S+ 56 to 61

    58 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +117% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +114%
    3. 3Reroll Critical Hit→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +110%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Might Precision Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1 Inspiring Spell +1

    Then bind it fully.

  6. +11
    Vakron BreastplateS 36 → S+ 56 to 65

    61 on average

    1. 1Reroll Evasion→ ideally Attack13% a try
    2. 2Reroll Critical Hit→ ideally Attack10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1
    Fine+9
    Inspiring Spell +1

    Then bind it fully.

  7. +11
    Vakron PauldronsC 10 → S+ 56 to 59

    57 on average

    1. 1Reroll Constitution→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112% a try
    2. 2Reroll Evasion→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    3. 3Reroll Blessing of Life +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+15
    Impact Hit +1

    Then bind it fully.

  8. +11
    Vakron CloakD 1 → S+ 56 to 66

    60 on average

    1. 1Reroll Block→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll HP→ ideally Double Chance or Attack increase10%
    3. 3Reroll Critical Hit→ ideally Double Chance or Attack increase8%
    4. 4Reroll Accuracy→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  9. +11
    Gartua HelmD 1 → S+ 58 to 65

    60 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase10%
    3. 3Reroll Protection Circle +1→ ideally Double Chance or Attack increase8%
    4. 4Reroll Accuracy→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  10. +11
    Vakron GreavesB 13 → S+ 58 to 62

    59 on average

    1. 1Reroll Constitution→ ideally Attack increase, Damage Tolerance or Perfect Chance11% a try
    2. 2Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    3. 3Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+14 to +15
    Attack Attack Preparation +1

    Then bind it fully.

  11. +11
    Fantasy GlovesC 6 → S+ 56 to 57

    57 on average

    1. 1Reroll Natural HP Regen→ ideally Attack Preparation +1, Impact Hit +1 or Attack13% a try
    2. 2Reroll Raging Spell +1→ ideally Attack Preparation +1, Impact Hit +1 or Attack10%
    3. 3Reroll Earth's Promise +1→ ideally Attack Preparation +1, Impact Hit +1 or Attack7%
    4. 4Reroll Inspiring Spell +1→ ideally Attack Preparation +1, Impact Hit +1 or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Impact Hit +1 Attack
    Good+13
    Combat Speed Wind's Promise +1

    Then bind it fully.

  12. +11
    Fantasy BootsA 24 → S+ 57

    57 on average

    1. 1Reroll Crossguard +1→ ideally Attack Preparation +1 or Impact Hit +15% a try
    2. 2Reroll Critical Hit→ ideally Attack Preparation +1 or Impact Hit +12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Attack Preparation +1 Impact Hit +1

Arcana crafts

  1. Chalice of MagicD 0 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. Compass of MagicD 0 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  3. +3
    Parchment of MagicA 29 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  4. Mirror of MagicB 19 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  5. Bell of VigorA 26 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1

Bind or enchant

Can't reach S+