kiskInstall

AsmodiansLv 45 RangerLumiel

FREYALENDA

92,075 CP
BGear
  1. +10
    Vakron GuardA 24 → S+ 56 to 57

    56 on average

    1. 1Reroll Snipe +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost21% a try
    2. 2Reroll Deadshot +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Combat Speed Weapon Damage Boost Damage Boost

    Then bind it fully.

  2. +10
    Aulamus EarringsA 25 → S+ 55 to 59

    57 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed20% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceB 14 → S+ 56

    56 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision23% a try
    2. 2Reroll Evasion→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision17%
    3. 3Reroll Vigilant Eye +1→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Critical Hit Accuracy Might Precision

    Then bind it fully.

  4. +6
    Aulamus RingD 0 → S+ 55 to 66

    61 on average

    1. 1Reroll Intelligence→ ideally Might or Precision21% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision18%
    3. 3Reroll HP→ ideally Might or Precision14%
    4. 4Reroll Defense→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  5. +7
    Aulamus EarringsA 28 → S+ 57 to 59

    58 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Critical Hit or Move Speed17% a try
    2. 2Reroll Melee Fire +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Move Speed

    Then bind it fully.

  6. +10
    Vakron BreastplateA 31 → S+ 56 to 63

    59 on average

    1. 1Reroll Wind Vigor +1→ ideally Attack or Perfect Chance15% a try
    2. 2Reroll Rooting Eye +1→ ideally Attack or Perfect Chance12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Perfect Chance
    Good+14 to +15
    Critical Hit Hunter's Resolve +1
    Fine+11
    Accuracy

    Then bind it fully.

  7. +5
    Aulamus RingB 14 → S+ 57 to 66

    61 on average

    1. 1Reroll Intelligence→ ideally Might or Precision15% a try
    2. 2Reroll HP→ ideally Might or Precision13%
    3. 3Reroll Critical Hit Resist→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  8. +10
    Vakron GlovesD 0 → S+ 58 to 65

    61 on average

    1. 1Reroll MP→ ideally Attack, Combat Speed or Perfect Chance17% a try
    2. 2Reroll HP→ ideally Attack, Combat Speed or Perfect Chance14%
    3. 3Reroll Natural HP Regen→ ideally Attack, Combat Speed or Perfect Chance10%
    4. 4Reroll Melee Fire +1→ ideally Attack, Combat Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed Perfect Chance
    Good+15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  9. +10
    Vakron PauldronsB 14 → S+ 59 to 63

    61 on average

    1. 1Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost14% a try
    2. 2Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost11%
    3. 3Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Critical Hit Focused Eye +1

    Then bind it fully.

  10. +10
    Vakron BootsD 3 → S+ 57 to 65

    60 on average

    1. 1Reroll Back Defense→ ideally Attack, Move Speed or Perfect Chance16% a try
    2. 2Reroll Melee Fire +1→ ideally Attack, Move Speed or Perfect Chance13%
    3. 3Reroll Status Effect Resist→ ideally Attack, Move Speed or Perfect Chance10%
    4. 4Reroll Hunter's Soul +1→ ideally Attack, Move Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Move Speed Perfect Chance
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  11. +10
    Vakron HelmD 4 → S+ 56 to 66

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack15% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack12%
    3. 3Reroll Unyielding Resolve +1→ ideally Double Chance, Attack increase or Attack9%
    4. 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  12. +10
    Vakron GreavesD 1 → S+ 59 to 63

    60 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
    2. 2Reroll Constitution→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11%
    3. 3Reroll Critical Hit Resist→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Hunter's Soul +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  13. +13
    Vakron CloakA 32 → S+ 56 to 71

    61 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack11% a try
    2. 2Reroll Melee Fire +1→ ideally Double Chance or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack
    Good+15
    Hunter's Resolve +1
    Fine+5
    Critical Hit

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicD 0 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  2. Parchment of VigorD 0 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
  3. Compass of VigorB 16 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  4. Mirror of VigorB 20 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
  5. Bell of VigorA 24 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1

Can't reach S+