kiskInstall

AsmodiansLv 45 SorcererLumielLuminous

Hiuza

110,551 CP
CGear
  1. +10
    Aulamus SpellbookC 10 → S+ 56 to 57

    57 on average

    1. 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance29% a try
    2. 2Reroll HP→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance23%
    3. 3Reroll Wish of Concentration +1→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Combat Speed Damage Boost Weapon Damage Boost Multi-hit Chance

    Then bind it fully.

  2. +10
    Enraged Kromede NecklaceB 13 → S+ 60 to 61

    60 on average

    1. 1Reroll Flight Power→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision24% a try
    2. 2Reroll MP→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision19%
    3. 3Reroll Critical Hit Resist→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Critical Hit Might Combat Speed Attack Accuracy Precision

    Then bind it fully.

  3. +10
    Aulamus RingC 7 → S+ 60 to 66

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Might21% a try
    2. 2Reroll MP→ ideally Might16%
    3. 3Reroll Accuracy→ ideally Might13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might
    Good+14 to +15
    Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  4. +10
    Aulamus EarringsC 5 → S+ 57 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed27% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22%
    3. 3Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
    4. 4Reroll Cold Snap +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  5. +10
    Aulamus EarringsA 23 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Attack, Critical Hit or Move Speed18% a try
    2. 2Reroll Absorb Essence +1→ ideally Might, Attack, Critical Hit or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Critical Hit Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  6. +10
    Enraged Kromede RingA 25 → S+ 59 to 70

    62 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision14% a try
    2. 2Reroll Flame Scattershot +1→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Might Precision
    Fine+14 to +15
    Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1

    Then bind it fully.

  7. +10
    Nuakum BootsD 0 → S+ 58 to 71

    62 on average

    1. 1Reroll Dexterity→ ideally Move Speed, Attack or Perfect Chance19% a try
    2. 2Reroll Defense→ ideally Move Speed, Attack or Perfect Chance15%
    3. 3Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance12%
    4. 4Reroll Revitalization Contract +1→ ideally Move Speed, Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Move Speed Attack Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +14
    Critical Hit Accuracy

    Then bind it fully.

  8. +10
    Nuakum GlovesD 1 → S+ 58 to 71

    63 on average

    1. 1Reroll Front Defense→ ideally Combat Speed, Attack or Perfect Chance20% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance16%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed, Attack or Perfect Chance12%
    4. 4Reroll Fire Mark +1→ ideally Combat Speed, Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Combat Speed Attack Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +14
    Critical Hit Accuracy

    Then bind it fully.

  9. +10
    Vakron PauldronsD 4 → S+ 57 to 64

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost20% a try
    2. 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost16%
    3. 3Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost12%
    4. 4Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Robe of Flame +1 Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  10. +10
    Vakron GreavesB 14 → S+ 56 to 67

    58 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance12% a try
    2. 2Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance9%
    3. 3Reroll Absorb Essence +1→ ideally Attack increase, Damage Tolerance or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+8
    Critical Hit

    Then bind it fully.

  11. +10
    Vakron BreastplateA 30 → S+ 57 to 63

    59 on average

    1. 1Reroll Dexterity→ ideally Damage Boost or Perfect Chance11% a try
    2. 2Reroll Constitution→ ideally Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Damage Boost Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+12
    Accuracy

    Then bind it fully.

  12. +10
    Vakron CloakD 0 → S+ 55 to 58

    56 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

  13. +10
    Vakron HelmD 1 → S+ 61 to 66

    62 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Cold Snap +1→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Robe of Earth +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+15
    Robe of Flame +1
    Fine+12
    Incoming Heal

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicC 12 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  2. Bell of MagicC 8 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
  3. Compass of MagicC 10 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  4. Mirror of VigorB 16 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
  5. +3
    Parchment of VigorS 54 → S+ 87Craft a Unique withHellfire +1 Blaze +1

Can't reach S+