CGear
Rerolls
How we plan
+10Up nextBerk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +125% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +120%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
- 4Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Berk EarringsC 9 → S+ 55 to 6058 on average
- 1Reroll Crossguard +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +121% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +118%
- 3Reroll Defense→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
- 4Reroll Earth's Promise +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Berk NecklaceA 25 → S+ 56 to 5756 on average
- 1Reroll Evasion→ ideally Might, Attack Preparation +1, Impact Hit +1, Combat Speed or Precision11% a try
- 2Reroll Block→ ideally Might, Attack Preparation +1, Impact Hit +1, Combat Speed or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision
Then bind it fully.
+10Bakarma BreastplateB 17 → S+ 58 to 6160 on average
- 1Reroll Defense→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll Accuracy→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma GreavesA 34 → S+ 56 to 5756 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance5% a try
- 2Reroll Wind's Promise +1→ ideally Attack increase, Damage Tolerance or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance
Then bind it fully.
Can't reach S+
+10Rupture RodB 18Soul Fuse it for one more line.
+10Bakarma GuardC 9Soul Fuse it for one more line.
+5Liberator HelmD 0Its lines are fixed.
Liberator PauldronsD 0Its lines are fixed.
Division GlovesB 16Its best rolls fall short.
Division BootsB 13Its best rolls fall short.
Anguish CloakD 2Its best rolls fall short.
+5Liberator RingD 0Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-02 14:23 UTC. Their page looks them up again when it's opened in a browser.