kiskInstall

AsmodiansLv 45 ChanterLumielPARALLAX

Raydu

72,647 CP
CGear
  1. +10
    Berk EarringsC 9 → S+ 55 to 60

    58 on average

    1. 1Reroll Crossguard +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +121% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +118%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
    4. 4Reroll Earth's Promise +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +10
    Berk NecklaceA 25 → S+ 56 to 57

    56 on average

    1. 1Reroll Evasion→ ideally Might, Attack Preparation +1, Impact Hit +1, Combat Speed or Precision11% a try
    2. 2Reroll Block→ ideally Might, Attack Preparation +1, Impact Hit +1, Combat Speed or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14
    Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision

    Then bind it fully.

  3. +10
    Bakarma BreastplateB 17 → S+ 58 to 61

    60 on average

    1. 1Reroll Defense→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    3. 3Reroll Accuracy→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  4. +10
    Bakarma GreavesA 34 → S+ 56 to 57

    56 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance5% a try
    2. 2Reroll Wind's Promise +1→ ideally Attack increase, Damage Tolerance or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance

    Then bind it fully.

Can't reach S+