kiskInstall

AsmodiansLv 45 ChanterMarchutanAtrevidos

Seiia

137,672 CP
BGear
  1. +10
    Aulamus EarringsD 0 → S+ 55 to 65

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed25% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed20%
    3. 3Reroll Block→ ideally Might, Precision, Attack or Move Speed15%
    4. 4Reroll HP→ ideally Might, Precision, Attack or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +10
    Enraged Kromede NecklaceB 12 → S+ 56 to 68

    60 on average

    1. 1Reroll Evasion→ ideally Might, Combat Speed or Precision22% a try
    2. 2Reroll HP→ ideally Might, Combat Speed or Precision18%
    3. 3Reroll Raging Spell +1→ ideally Might, Combat Speed or Precision14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Might Combat Speed Precision
    Good+13 to +14
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1 Accuracy
    Fine+13
    Inspiring Spell +1

    Then bind it fully.

  3. +10
    Aulamus EarringsC 9 → S+ 55 to 65

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed23% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack or Move Speed19%
    3. 3Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed14%
    4. 4Reroll Earth's Promise +1→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  4. +10
    Enraged Kromede RingD 0 → S+ 58 to 70

    65 on average

    1. 1Reroll Evasion→ ideally Might, Precision or Attack19% a try
    2. 2Reroll Block→ ideally Might, Precision or Attack15%
    3. 3Reroll HP→ ideally Might, Precision or Attack11%
    4. 4Reroll Wave Blow +1→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Good+15
    Dark Crush +1 Onslaught +1 Recuperation +1
    Fine+14
    Spinning Strike +1

    Then bind it fully.

  5. +10
    Enraged Kromede RingB 19 → S+ 58 to 69

    64 on average

    1. 1Reroll MP→ ideally Might, Precision or Attack17% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision or Attack12%
    3. 3Reroll Critical Hit→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Good+15
    Dark Crush +1 Onslaught +1 Recuperation +1

    Then bind it fully.

  6. +10
    Nuakum BootsD 1 → S+ 60 to 68

    64 on average

    1. 1Reroll Willpower→ ideally Move Speed or Perfect Chance15% a try
    2. 2Reroll Critical Damage Defense→ ideally Move Speed or Perfect Chance12%
    3. 3Reroll Front Defense→ ideally Move Speed or Perfect Chance9%
    4. 4Reroll Critical Hit→ ideally Move Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Move Speed Perfect Chance
    Good+15 to +17
    Attack Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  7. +11
    Nuakum GlovesD 2 → S+ 61 to 69

    65 on average

    1. 1Reroll Constitution→ ideally Combat Speed, Perfect Chance or Attack15% a try
    2. 2Reroll Willpower→ ideally Combat Speed, Perfect Chance or Attack12%
    3. 3Reroll Critical Hit Resist→ ideally Combat Speed, Perfect Chance or Attack9%
    4. 4Reroll Accuracy→ ideally Combat Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Combat Speed Perfect Chance Attack
    Good+15
    Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  8. +10
    Nuakum BreastplateB 19 → S+ 56 to 69

    63 on average

    1. 1Reroll Defense→ ideally Attack or Perfect Chance13% a try
    2. 2Reroll Regeneration→ ideally Attack or Perfect Chance11%
    3. 3Reroll Status Effect Resist→ ideally Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Perfect Chance
    Good+15
    Attack Preparation +1 Impact Hit +1
    Fine+9 to +13
    Wind's Promise +1 Inspiring Spell +1

    Then bind it fully.

  9. +14
    Nuakum PauldronsA 28 → S+ 55 to 67

    61 on average

    1. 1Reroll Constitution→ ideally Double Chance or Critical Damage Boost11% a try
    2. 2Reroll Critical Hit→ ideally Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Critical Damage Boost
    Good+15
    Attack Preparation +1 Impact Hit +1
    Fine+9
    Inspiring Spell +1

    Then bind it fully.

  10. +10
    Gartua CloakD 0 → S+ 56 to 66

    60 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase10%
    3. 3Reroll Back Defense→ ideally Double Chance or Attack increase8%
    4. 4Reroll Critical Hit→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  11. +15
    Nuakum HelmA 28 → S+ 60 to 65

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Earth's Promise +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+15
    Attack Preparation +1

    Then bind it fully.

  12. +10
    Bakarma GreavesB 14 → S+ 56 to 58

    57 on average

    1. 1Reroll Double Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance8% a try
    2. 2Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance6%
    3. 3Reroll Front Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance
    Good+13
    Attack

    Then bind it fully.

Arcana crafts

  1. +3
    Chalice of VigorA 23 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. Compass of MagicB 20 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  3. +1
    Bell of MagicA 22 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1

Bind or enchant

Can't reach S+