Rerolls
How we plan
+12Up nextVakron GuardB 15 → S+ 56 to 5957 on average
- 1Reroll Front Attack→ ideally Might, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision31% a try
- 2Reroll Accuracy→ ideally Might, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision25%
- 3Reroll Firestorm +1→ ideally Might, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Weapon Damage Boost Damage Boost Multi-hit Chance Precision
- Good+13
- Attack
Then bind it fully.
+13Aulamus SpellbookA 29 → S+ 56 to 5958 on average
- 1Reroll Blaze +1→ ideally Might, Precision, Weapon Damage Boost or Multi-hit Chance26% a try
- 2Reroll Wish of Concentration +1→ ideally Might, Precision, Weapon Damage Boost or Multi-hit Chance21%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Enraged Kromede EarringsB 21 → S+ 61 to 6261 on average
- 1Reroll Flight Power→ ideally Might, Attack, Accuracy, Critical Hit or Move Speed20% a try
- 2Reroll Evasion→ ideally Might, Attack, Accuracy, Critical Hit or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Accuracy Critical Hit Move Speed
Then bind it fully.
+10Enraged Kromede RingB 16 → S+ 56 to 7062 on average
- 1Reroll Defense→ ideally Might or Precision20% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision16%
- 3Reroll Critical Hit→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Might Precision
- Good+16
- Attack
- Fine+14 to +15
- Hellfire +1 Blaze +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus EarringsA 24 → S+ 57 to 5958 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Accuracy or Move Speed17% a try
- 2Reroll Revitalization Contract +1→ ideally Might, Precision, Attack, Accuracy or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Accuracy Move Speed
Then bind it fully.
+10Aulamus RingA 22 → S+ 56 to 6560 on average
- 1Reroll Flight Power→ ideally Might or Precision19% a try
- 2Reroll Defense→ ideally Might or Precision15%
- 3Reroll Winter's Shackles +1→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Firestorm +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 55 to 6759 on average
- 1Reroll Endurance Penetration→ ideally Attack, Combat Speed or Perfect Chance19% a try
- 2Reroll Back Defense→ ideally Attack, Combat Speed or Perfect Chance16%
- 3Reroll Front Defense→ ideally Attack, Combat Speed or Perfect Chance12%
- 4Reroll Natural HP Regen→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+11Nuakum BreastplateC 11 → S+ 59 to 6863 on average
- 1Reroll Defense→ ideally Damage Boost, Attack or Perfect Chance15% a try
- 2Reroll MP→ ideally Damage Boost, Attack or Perfect Chance11%
- 3Reroll HP→ ideally Damage Boost, Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+14
- Accuracy
Then bind it fully.
+10Aulamus NecklaceB 19 → S+ 55 to 5857 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Accuracy, Might or Precision20% a try
- 2Reroll Evasion→ ideally Combat Speed, Attack, Accuracy, Might or Precision15%
- 3Reroll Robe of Cold +1→ ideally Combat Speed, Attack, Accuracy, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Vakron PauldronsD 3 → S+ 57 to 6459 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost19% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll Robe of Earth +1→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron BootsC 12 → S+ 56 to 6759 on average
- 1Reroll Willpower→ ideally Move Speed or Perfect Chance15% a try
- 2Reroll Defense→ ideally Move Speed or Perfect Chance12%
- 3Reroll Vitality Evaporation +1→ ideally Move Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+10 to +13
- Critical Hit Accuracy
Then bind it fully.
+10Vakron GreavesC 12 → S+ 56 to 5957 on average
- 1Reroll Evasion→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11% a try
- 2Reroll Block→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
- 3Reroll Accuracy→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
Then bind it fully.
+10Vakron CloakB 17 → S+ 5555 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack6% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
Then bind it fully.
+10Vakron HelmB 14 → S+ 61 to 6662 on average
- 1Reroll Perfect Resist→ ideally Double Chance or Attack increase7% a try
- 2Reroll Evasion→ ideally Double Chance or Attack increase5%
- 3Reroll Critical Damage Defense→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
Arcana crafts
Parchment of VigorC 11 → S+ 87Craft a Unique withHellfire +1 Blaze +1
+2Mirror of VigorA 22 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Compass of VigorD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
+2Bell of VigorA 27 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Bind or enchant
+2Chalice of VigorA 35 → S+ 59Enchant it fully
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.