Rerolls
How we plan
+15Up nextAulamus GreatswordA 29 → S+ 56 to 6058 on average
- 1Reroll Critical Attack→ ideally Might, Weapon Damage Boost or Precision29% a try
- 2Reroll Front Attack→ ideally Might, Weapon Damage Boost or Precision22%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Weapon Damage Boost Precision
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+10Vakron GuardB 12 → S+ 55 to 5957 on average
- 1Reroll Block→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Precision28% a try
- 2Reroll Ruinous Blow +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Precision22%
- 3Reroll Crushing Wave +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Precision18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Precision
- Good+12
- Attack
Then bind it fully.
+10Aulamus EarringsD 0 → S+ 55 to 6661 on average
- 1Reroll Critical Hit Resist→ ideally Might, Attack, Precision or Move Speed25% a try
- 2Reroll MP→ ideally Might, Attack, Precision or Move Speed20%
- 3Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed15%
- 4Reroll HP→ ideally Might, Attack, Precision or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Vakron BreastplateD 0 → S+ 55 to 6661 on average
- 1Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance18% a try
- 2Reroll Back Defense→ ideally Damage Boost, Attack or Perfect Chance15%
- 3Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance12%
- 4Reroll Natural MP Regen→ ideally Damage Boost, Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Attack Perfect Chance
- Good+13 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Aulamus NecklaceB 13 → S+ 57 to 6259 on average
- 1Reroll MP→ ideally Combat Speed, Might or Precision17% a try
- 2Reroll Flight Power→ ideally Combat Speed, Might or Precision13%
- 3Reroll Block→ ideally Combat Speed, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Might Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Enraged Kromede RingA 22 → S+ 56 to 6159 on average
- 1Reroll Evasion→ ideally Might, Attack or Precision12% a try
- 2Reroll Block→ ideally Might, Attack or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Attack Precision
- Good+15
- Overhead Slam +1
Then bind it fully.
+10Vakron BootsD 1 → S+ 58 to 6762 on average
- 1Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Natural MP Regen→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Survival Willpower +1→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Accuracy→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Move Speed Perfect Chance Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Vakron GlovesB 15 → S+ 58 to 6561 on average
- 1Reroll MP→ ideally Combat Speed, Attack or Perfect Chance12% a try
- 2Reroll Status Effect Resist→ ideally Combat Speed, Attack or Perfect Chance9%
- 3Reroll Critical Hit→ ideally Combat Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Combat Speed Attack Perfect Chance
- Good+15
- Experienced Counterstrike +1
- Fine+12
- Attack Preparation +1
Then bind it fully.
+10Vakron PauldronsA 27 → S+ 58 to 6561 on average
- 1Reroll Back Defense→ ideally Double Chance or Critical Damage Boost11% a try
- 2Reroll Dexterity→ ideally Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Vakron GreavesD 1 → S+ 57 to 6460 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase or Perfect Chance13% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase or Perfect Chance10%
- 3Reroll Endurance→ ideally Attack increase or Perfect Chance8%
- 4Reroll Status Effect Resist→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+15
- Attack Damage Tolerance Experienced Counterstrike +1
- Fine+12
- Murderous Burst +1
Then bind it fully.
+10Vakron HelmC 12 → S+ 57 to 6359 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll HP→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
Then bind it fully.
+10Bakarma CloakB 16 → S+ 61 to 6662 on average
- 1Reroll Block→ ideally Double Chance or Attack increase9% a try
- 2Reroll MP→ ideally Double Chance or Attack increase5%
- 3Reroll HP→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14
- Murderous Burst +1
- Fine+13
- Attack
Then bind it fully.
+10Aulamus RingS 39 → S+ 56 to 6661 on average
- 1Reroll Keen Strike +1→ ideally Might or Precision9% a try
- 2Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
Arcana crafts
+2Chalice of MagicB 12 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
+2Compass of MagicB 17 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
Mirror of VigorC 11 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
+2Parchment of VigorA 24 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
Bell of MagicD 2 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
Can't reach S+
+10Pilgrim EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.