kiskInstall

AsmodiansLv 45 ChanterTrinielTaberna

Battousai

106,463 CP
CGear
  1. +11
    Enraged Kromede NecklaceB 13 → S+ 58 to 64

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Combat Speed, Attack or Precision19% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Combat Speed, Attack or Precision14%
    3. 3Reroll Natural HP Regen→ ideally Might, Combat Speed, Attack or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Might Combat Speed Attack Precision
    Good+14
    Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  2. +12
    Aulamus EarringsA 32 → S+ 57 to 63

    59 on average

    1. 1Reroll Survival Willpower +1→ ideally Might, Precision or Move Speed17% a try
    2. 2Reroll Blessing of Life +1→ ideally Might, Precision or Move Speed14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Move Speed
    Good+13 to +14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Accuracy

    Then bind it fully.

  3. +11
    Enraged Kromede RingC 5 → S+ 58 to 70

    65 on average

    1. 1Reroll Heat Wave Blow +1→ ideally Might, Precision or Attack19% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision or Attack15%
    3. 3Reroll Natural HP Regen→ ideally Might, Precision or Attack11%
    4. 4Reroll Critical Hit→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Good+15
    Dark Crush +1 Onslaught +1 Recuperation +1
    Fine+14
    Spinning Strike +1

    Then bind it fully.

  4. +10
    Aulamus RingC 6 → S+ 58 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Might or Precision20% a try
    2. 2Reroll MP→ ideally Might or Precision15%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  5. +10
    Vakron GlovesD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Combat Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Critical Damage Defense→ ideally Combat Speed, Attack or Perfect Chance12%
    3. 3Reroll MP→ ideally Combat Speed, Attack or Perfect Chance9%
    4. 4Reroll HP→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  6. +11
    Vakron PauldronsD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
    3. 3Reroll MP→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    4. 4Reroll Crossguard +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  7. +11
    Vakron BootsD 2 → S+ 59 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Move Speed, Perfect Chance or Attack14% a try
    2. 2Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack11%
    3. 3Reroll Regeneration→ ideally Move Speed, Perfect Chance or Attack9%
    4. 4Reroll Accuracy→ ideally Move Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance Attack
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  8. +11
    Vakron BreastplateB 13 → S+ 55 to 60

    57 on average

    1. 1Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance12% a try
    2. 2Reroll HP→ ideally Attack, Damage Boost or Perfect Chance9%
    3. 3Reroll Critical Hit→ ideally Attack, Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+15
    Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  9. +11
    Nuakum CloakD 0 → S+ 57 to 70

    63 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase10%
    3. 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase8%
    4. 4Reroll Protection Circle +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Double Chance Attack increase
    Good+15
    Attack
    Fine+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  10. +11
    Vakron HelmD 0 → S+ 58 to 65

    60 on average

    1. 1Reroll Defense→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Evasion→ ideally Double Chance or Attack increase11%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance or Attack increase8%
    4. 4Reroll Block→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  11. +11
    Vakron GreavesD 0 → S+ 58 to 64

    60 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
    2. 2Reroll Constitution→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
    3. 3Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Crossguard +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1

    Then bind it fully.

Arcana crafts

  1. +2
    Compass of MagicC 10 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  2. +1
    Bell of VigorC 6 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
  3. +2
    Chalice of VigorA 25 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  4. Mirror of VigorC 11 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  5. +2
    Parchment of VigorA 29 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1

Can't reach S+