Rerolls
How we plan
+14Up nextAulamus BowB 14 → S+ 56 to 5957 on average
- 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance32% a try
- 2Reroll MP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance26%
- 3Reroll Tempest Shot +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance20%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsC 11 → S+ 55 to 6158 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed25% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed19%
- 3Reroll Defense→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Aulamus NecklaceB 14 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision23% a try
- 2Reroll MP→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision17%
- 3Reroll Natural MP Regen→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Critical Hit Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Aulamus RingC 10 → S+ 57 to 6661 on average
- 1Reroll Block→ ideally Might or Precision15% a try
- 2Reroll Evasion→ ideally Might or Precision12%
- 3Reroll Critical Hit Resist→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron BootsD 0 → S+ 57 to 6560 on average
- 1Reroll Back Defense→ ideally Attack, Move Speed or Perfect Chance17% a try
- 2Reroll Block→ ideally Attack, Move Speed or Perfect Chance14%
- 3Reroll HP→ ideally Attack, Move Speed or Perfect Chance10%
- 4Reroll Concentrated Fire +1→ ideally Attack, Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Aulamus RingB 18 → S+ 55 to 6661 on average
- 1Reroll Marking Shot +1→ ideally Might or Precision19% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision16%
- 3Reroll Burst Arrow +1→ ideally Might or Precision13%
- 4Reroll Critical Hit→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Bakarma BreastplateD 1 → S+ 55 to 5957 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
- 2Reroll Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance13%
- 3Reroll Block→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Weapon Damage Tolerance→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+10Vakron GlovesD 3 → S+ 58 to 6561 on average
- 1Reroll Dexterity→ ideally Attack, Combat Speed or Perfect Chance16% a try
- 2Reroll Constitution→ ideally Attack, Combat Speed or Perfect Chance13%
- 3Reroll Wind Vigor +1→ ideally Attack, Combat Speed or Perfect Chance10%
- 4Reroll Defense increase→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma PauldronsB 14 → S+ 56 to 5958 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost12% a try
- 2Reroll Wind Vigor +1→ ideally Attack, Double Chance or Critical Damage Boost9%
- 3Reroll Rooting Eye +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 56 to 5856 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
- 3Reroll Revitalization Contract +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +18%
- 4Reroll Melee Fire +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Berk EarringsB 13 → S+ 56 to 5756 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Accuracy or Critical Hit22% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit16%
- 3Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
- 4Reroll Hunter's Soul +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+10Vakron HelmB 16 → S+ 56 to 6258 on average
- 1Reroll HP→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Incoming Heal→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron CloakB 21 → S+ 57 to 5957 on average
- 1Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Attack6% a try
- 2Reroll Concentrated Fire +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
Then bind it fully.
Arcana crafts
+3Compass of MagicB 16 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
+2Parchment of VigorA 30 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Bind or enchant
+1Mirror of VigorS 36 → S+ 63Enchant it fully
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 17:27 UTC. Their page looks them up again when it's opened in a browser.