kiskInstall

AsmodiansLv 45 RangerTrinielValparaíso

KittyBellaka

108,359 CP
CGear
  1. +10
    Aulamus EarringsC 11 → S+ 55 to 61

    58 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed25% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed19%
    3. 3Reroll Defense→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1 Focused Eye +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceB 14 → S+ 56 to 58

    57 on average

    1. 1Reroll Block→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision23% a try
    2. 2Reroll MP→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision17%
    3. 3Reroll Natural MP Regen→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Critical Hit Accuracy Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  3. +10
    Aulamus RingC 10 → S+ 57 to 66

    61 on average

    1. 1Reroll Block→ ideally Might or Precision15% a try
    2. 2Reroll Evasion→ ideally Might or Precision12%
    3. 3Reroll Critical Hit Resist→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  4. +10
    Vakron BootsD 0 → S+ 57 to 65

    60 on average

    1. 1Reroll Back Defense→ ideally Attack, Move Speed or Perfect Chance17% a try
    2. 2Reroll Block→ ideally Attack, Move Speed or Perfect Chance14%
    3. 3Reroll HP→ ideally Attack, Move Speed or Perfect Chance10%
    4. 4Reroll Concentrated Fire +1→ ideally Attack, Move Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Move Speed Perfect Chance
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  5. +10
    Aulamus RingB 18 → S+ 55 to 66

    61 on average

    1. 1Reroll Marking Shot +1→ ideally Might or Precision19% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision16%
    3. 3Reroll Burst Arrow +1→ ideally Might or Precision13%
    4. 4Reroll Critical Hit→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  6. +10
    Bakarma BreastplateD 1 → S+ 55 to 59

    57 on average

    1. 1Reroll Dexterity→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
    2. 2Reroll Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance13%
    3. 3Reroll Block→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
    4. 4Reroll Weapon Damage Tolerance→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Damage Boost Focused Eye +1 Perfect Chance
    Good+13 to +14
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  7. +10
    Vakron GlovesD 3 → S+ 58 to 65

    61 on average

    1. 1Reroll Dexterity→ ideally Attack, Combat Speed or Perfect Chance16% a try
    2. 2Reroll Constitution→ ideally Attack, Combat Speed or Perfect Chance13%
    3. 3Reroll Wind Vigor +1→ ideally Attack, Combat Speed or Perfect Chance10%
    4. 4Reroll Defense increase→ ideally Attack, Combat Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed Perfect Chance
    Good+15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  8. +10
    Bakarma PauldronsB 14 → S+ 56 to 59

    58 on average

    1. 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost12% a try
    2. 2Reroll Wind Vigor +1→ ideally Attack, Double Chance or Critical Damage Boost9%
    3. 3Reroll Rooting Eye +1→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  9. +10
    Bakarma GreavesD 0 → S+ 56 to 58

    56 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
    3. 3Reroll Revitalization Contract +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +18%
    4. 4Reroll Melee Fire +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1

    Then bind it fully.

  10. +10
    Berk EarringsB 13 → S+ 56 to 57

    56 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Accuracy or Critical Hit22% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit16%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
    4. 4Reroll Hunter's Soul +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Accuracy Critical Hit

    Then bind it fully.

  11. +10
    Vakron HelmB 16 → S+ 56 to 62

    58 on average

    1. 1Reroll HP→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Incoming Heal→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  12. +10
    Vakron CloakB 21 → S+ 57 to 59

    57 on average

    1. 1Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Attack6% a try
    2. 2Reroll Concentrated Fire +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack

    Then bind it fully.

Arcana crafts

  1. +3
    Compass of MagicB 16 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  2. +2
    Parchment of VigorA 30 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1

Bind or enchant

Can't reach S+