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AsmodiansLv 45 ClericTrinielEclipse

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88,643 CP
CGear
  1. +10
    Splendent Star Dragon Lord EarringsB 13 → S+ 56 to 73

    65 on average

    1. 1Reroll Flight Power→ ideally Might, Precision or Attack34% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision or Attack29%
    3. 3Reroll Block→ ideally Might, Precision or Attack23%
    4. 4Reroll Defense→ ideally Might, Precision or Attack18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack
    Good+12 to +14
    Move Speed Critical Hit Accuracy Empyrean Lord's Grace +1
    Fine+9 to +10
    Healing Enhancement +1 Immortal Veil +1

    Then bind it fully.

  2. +10
    Splendent Star Dragon Lord EarringsA 25 → S+ 56 to 72

    66 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack28% a try
    2. 2Reroll Block→ ideally Might, Precision or Attack23%
    3. 3Reroll HP→ ideally Might, Precision or Attack17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack
    Good+12 to +14
    Move Speed Accuracy Earth's Grace +1
    Fine+9 to +10
    Healing Enhancement +1 Immortal Veil +1

    Then bind it fully.

  3. +13
    Splendent Star Dragon Lord RingS 47 → S+ 61 to 71

    66 on average

    1. 1Reroll Defense→ ideally Might or Precision14% a try

    Reroll it until it lands one of these:

    Best+19
    Might Precision
    Fine+9 to +14
    Condemnation +1 Earth's Retribution +1 Bolt +1 Healing Light +1 Judgment Thunder +1

    Then bind it fully.

  4. +10
    Splendent Star Dragon Lord RingA 25 → S+ 56 to 67

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision12% a try
    2. 2Reroll Debilitating Mark +1→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  5. +10
    Vakron PauldronsD 3 → S+ 57 to 67

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Critical Damage Boost or Double Chance17% a try
    2. 2Reroll Back Defense→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Double Chance10%
    4. 4Reroll Healing Enhancement +1→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  6. +5
    Vakron GreavesD 0 → S+ 57 to 65

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  7. +10
    Gartua HelmD 0 → S+ 56 to 64

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Defense→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll HP→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  8. +10
    Vakron BootsD 1 → S+ 64 to 68

    66 on average

    1. 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance13% a try
    2. 2Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance10%
    3. 3Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +10
    Bakarma GlovesD 4 → S+ 61 to 64

    64 on average

    1. 1Reroll Defense→ ideally Attack or Combat Speed13% a try
    2. 2Reroll Back Defense→ ideally Attack or Combat Speed10%
    3. 3Reroll Front Defense→ ideally Attack or Combat Speed7%
    4. 4Reroll Accuracy→ ideally Attack or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Combat Speed
    Good+15
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  10. +3
    Bakarma BreastplateD 4 → S+ 60 to 62

    61 on average

    1. 1Reroll Double Resist→ ideally Attack or Damage Boost11% a try
    2. 2Reroll Radiant Benediction +1→ ideally Attack or Damage Boost9%
    3. 3Reroll Warm Benediction +1→ ideally Attack or Damage Boost6%
    4. 4Reroll Weapon Damage Tolerance→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +5
    Vakron CloakD 1 → S+ 65 to 70

    66 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Front Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll MP→ ideally Double Chance or Attack increase5%
    4. 4Reroll Immortal Veil +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Can't reach S+