kiskInstall

ElyosLv 45 SorcererVaizel

Ciaranne

72,844 CP
CGear
  1. +6
    Bakarma PauldronsD 0 → S+ 57 to 61

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost15% a try
    2. 2Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost11%
    3. 3Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost8%
    4. 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+13 to +14
    Robe of Flame +1 Critical Hit

    Then bind it fully.

  2. +6
    Bakarma BreastplateD 2 → S+ 56 to 60

    58 on average

    1. 1Reroll Front Defense→ ideally Attack, Damage Boost or Robe of Flame +114% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Damage Boost or Robe of Flame +111%
    3. 3Reroll Absorb Essence +1→ ideally Attack, Damage Boost or Robe of Flame +17%
    4. 4Reroll Robe of Cold +1→ ideally Attack, Damage Boost or Robe of Flame +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Robe of Flame +1
    Good+14
    Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  3. +6
    Bakarma BootsC 10 → S+ 58 to 59

    59 on average

    1. 1Reroll Endurance Penetration→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance9% a try
    2. 2Reroll Revitalization Contract +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance7%
    3. 3Reroll Grace of Enhancement +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Move Speed Robe of Flame +1 Perfect Chance

    Then bind it fully.

  4. +6
    Bakarma CloakD 4 → S+ 58 to 60

    59 on average

    1. 1Reroll Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
    3. 3Reroll Revitalization Contract +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Double Chance Attack increase Robe of Flame +1

    Then bind it fully.

  5. +6
    Bakarma GreavesA 35 → S+ 60 to 61

    60 on average

    1. 1Reroll Revitalization Contract +1→ ideally Attack increase, Attack or Perfect Chance6% a try
    2. 2Reroll Critical Hit→ ideally Attack increase, Attack or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Attack Perfect Chance

    Then bind it fully.

Can't reach S+