kiskInstall

ElyosLv 45 AssassinVaizelOldSchool

D1M3N0R

89,648 CP
CGear
  1. +5
    Aulamus EarringsC 7 → S+ 56 to 66

    60 on average

    1. 1Reroll Flight Power→ ideally Might, Attack or Move Speed27% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Attack or Move Speed22%
    3. 3Reroll Critical Hit Resist→ ideally Might, Attack or Move Speed17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
    Fine+12
    Critical Hit

    Then bind it fully.

  2. +5
    Aulamus EarringsD 0 → S+ 56 to 66

    61 on average

    1. 1Reroll Flight Power→ ideally Might, Attack, Precision or Move Speed23% a try
    2. 2Reroll Evasion→ ideally Might, Attack, Precision or Move Speed19%
    3. 3Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed15%
    4. 4Reroll Critical Hit Resist→ ideally Might, Attack, Precision or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1

    Then bind it fully.

  3. +5
    Aulamus NecklaceD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might or Precision23% a try
    2. 2Reroll Flight Power→ ideally Combat Speed, Attack, Might or Precision18%
    3. 3Reroll MP→ ideally Combat Speed, Attack, Might or Precision15%
    4. 4Reroll Defense→ ideally Combat Speed, Attack, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision
    Good+14
    Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  4. +5
    Aulamus RingB 18 → S+ 55 to 59

    57 on average

    1. 1Reroll Shadow Fall +1→ ideally Precision or Attack15% a try
    2. 2Reroll HP→ ideally Precision or Attack12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Precision Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  5. +5
    Berk RingD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll MP→ ideally Might or Precision20% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision15%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll Block→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15 to +16
    Attack Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  6. +6
    Bakarma BreastplateD 0 → S+ 57 to 61

    59 on average

    1. 1Reroll Regeneration→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +117% a try
    2. 2Reroll Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114%
    3. 3Reroll Evasion→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +112%
    4. 4Reroll Natural MP Regen→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Rear Smite +1 Assault Stance +1
    Good+13 to +14
    Perfect Chance Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  7. +12
    Vakron PauldronsD 3 → S+ 57 to 65

    61 on average

    1. 1Reroll Block→ ideally Attack, Critical Damage Boost or Double Chance17% a try
    2. 2Reroll Heightened Sixth Sense +1→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll Accuracy→ ideally Attack, Critical Damage Boost or Double Chance11%
    4. 4Reroll Critical Hit→ ideally Attack, Critical Damage Boost or Double Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost Double Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  8. +5
    Bakarma BootsD 0 → S+ 58 to 61

    59 on average

    1. 1Reroll Back Defense→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance15% a try
    2. 2Reroll MP→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance12%
    3. 3Reroll HP→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance9%
    4. 4Reroll Critical Hit→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Move Speed Attack Rear Smite +1 Assault Stance +1 Perfect Chance
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  9. +5
    Vakron GreavesD 3 → S+ 59 to 63

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack14% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack11%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack8%
    4. 4Reroll Impact Hit +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Damage Tolerance Perfect Chance Attack
    Good+14
    Rear Smite +1 Assault Stance +1

    Then bind it fully.

  10. +5
    Kashapa GlovesC 9 → S+ 56 to 59

    57 on average

    1. 1Reroll Defense→ ideally Rear Smite +1, Assault Stance +1, Combat Speed or Exploit Weakness +111% a try
    2. 2Reroll MP→ ideally Rear Smite +1, Assault Stance +1, Combat Speed or Exploit Weakness +18%
    3. 3Reroll Ambush Stance +1→ ideally Rear Smite +1, Assault Stance +1, Combat Speed or Exploit Weakness +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Rear Smite +1 Assault Stance +1 Combat Speed Exploit Weakness +1
    Good+13
    Perfect Chance

    Then bind it fully.

  11. +10
    Gartua HelmB 14 → S+ 59 to 64

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack increase or Double Chance10% a try
    2. 2Reroll MP→ ideally Attack increase or Double Chance7%
    3. 3Reroll Critical Hit→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack increase Double Chance
    Good+13 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  12. +5
    Dartan CloakC 10 → S+ 55 to 60

    57 on average

    1. 1Reroll Endurance Penetration→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance9% a try
    2. 2Reroll Defense→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance7%
    3. 3Reroll Revitalization Contract +1→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Rear Smite +1 Assault Stance +1 Attack increase Double Chance
    Fine+12
    Exploit Weakness +1

    Then bind it fully.

Arcana crafts

  1. Mirror of VigorC 12 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
  2. Compass of VigorC 10 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1
  3. Bell of MagicC 9 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1
  4. +1
    Parchment of MagicA 24 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1

Can't reach S+