kiskInstall

AsmodiansLv 45 RangerZikelTheSquaD

Cigarro

102,387 CP
BGear
  1. +15
    Aulamus BowD 0 → S+ 56 to 59

    57 on average

    1. 1Reroll Front Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance34% a try
    2. 2Reroll HP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance28%
    3. 3Reroll Snipe +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
    4. 4Reroll Arrow Scattershot +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
    Good+13
    Attack

    Then bind it fully.

  2. +11
    Enraged Kromede EarringsA 27 → S+ 57 to 62

    60 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Critical Hit or Move Speed20% a try
    2. 2Reroll Defense→ ideally Might, Precision, Attack, Critical Hit or Move Speed15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Critical Hit Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  3. +11
    Aulamus EarringsA 25 → S+ 55 to 59

    58 on average

    1. 1Reroll HP→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed22% a try
    2. 2Reroll Rooting Eye +1→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  4. +11
    Nuakum BreastplateB 17 → S+ 57 to 69

    63 on average

    1. 1Reroll HP→ ideally Damage Boost or Attack20% a try
    2. 2Reroll Vigilant Eye +1→ ideally Damage Boost or Attack16%
    3. 3Reroll Melee Fire +1→ ideally Damage Boost or Attack12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Damage Boost Attack
    Good+14 to +16
    Critical Hit Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Accuracy

    Then bind it fully.

  5. +11
    Argo RingD 0 → S+ 55 to 66

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision19% a try
    2. 2Reroll Explosion Trap +1→ ideally Might or Precision15%
    3. 3Reroll Defiance +1→ ideally Might or Precision13%
    4. 4Reroll Defense→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  6. +11
    Aulamus NecklaceA 29 → S+ 56 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Accuracy or Precision14% a try

    Reroll it until it lands one of these:

    Best+14 to +15
    Combat Speed Accuracy Precision
    Good+13
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  7. +10
    Aulamus RingA 23 → S+ 59 to 66

    63 on average

    1. 1Reroll Natural MP Regen→ ideally Might18% a try
    2. 2Reroll Defense→ ideally Might13%
    3. 3Reroll Burst Arrow +1→ ideally Might10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  8. +10
    Vakron PauldronsA 24 → S+ 56 to 58

    57 on average

    1. 1Reroll Revitalization Contract +1→ ideally Attack, Double Chance or Critical Damage Boost12% a try
    2. 2Reroll Concentrated Fire +1→ ideally Attack, Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+15
    Critical Hit

    Then bind it fully.

  9. +10
    Vakron HelmD 0 → S+ 56 to 66

    59 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack16% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack12%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack9%
    4. 4Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  10. +10
    Vakron GlovesB 13 → S+ 59 to 65

    61 on average

    1. 1Reroll Willpower→ ideally Combat Speed or Perfect Chance13% a try
    2. 2Reroll HP→ ideally Combat Speed or Perfect Chance10%
    3. 3Reroll Vigilant Eye +1→ ideally Combat Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Perfect Chance
    Good+15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  11. +10
    Vakron BootsB 13 → S+ 57 to 62

    60 on average

    1. 1Reroll Willpower→ ideally Attack, Move Speed or Perfect Chance13% a try
    2. 2Reroll MP→ ideally Attack, Move Speed or Perfect Chance10%
    3. 3Reroll Accuracy→ ideally Attack, Move Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Move Speed Perfect Chance
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  12. +10
    Vakron GreavesB 14 → S+ 59 to 63

    61 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Attack or Perfect Chance10% a try
    2. 2Reroll Evasion→ ideally Attack increase, Attack or Perfect Chance8%
    3. 3Reroll Unyielding Resolve +1→ ideally Attack increase, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Attack Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  13. +10
    Vakron CloakD 0 → S+ 68 to 71

    69 on average

    1. 1Reroll Endurance Penetration→ ideally Double Chance, Attack increase or Attack10% a try
    2. 2Reroll Constitution→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Back Defense→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll MP→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+15 to +16
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Arcana crafts

  1. +1
    Compass of VigorD 0 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  2. +2
    Parchment of VigorA 35 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
  3. +1
    Bell of MagicA 22 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
  4. +2
    Chalice of VigorA 32 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  5. +3
    Mirror of VigorS 43 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1

Can't reach S+