Rerolls
How we plan
Up nextAulamus RingD 0 → S+ 56 to 6661 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision24% a try
- 2Reroll Defense→ ideally Might or Precision19%
- 3Reroll HP→ ideally Might or Precision16%
- 4Reroll Accuracy→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus EarringsB 16 → S+ 58 to 6160 on average
- 1Reroll Flight Power→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed23% a try
- 2Reroll Revitalization Contract +1→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed18%
- 3Reroll HP→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus EarringsB 13 → S+ 57 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed25% a try
- 2Reroll HP→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed19%
- 3Reroll Defense→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus RingB 15 → S+ 56 to 6660 on average
- 1Reroll Defense→ ideally Might or Precision20% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision16%
- 3Reroll Accuracy→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus NecklaceA 23 → S+ 55 to 5656 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision17% a try
- 2Reroll Intelligence→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Accuracy Critical Hit Might Precision
Then bind it fully.
+5Gartua GreavesB 12 → S+ 56 to 6758 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance12% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance9%
- 3Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
Bakarma BootsD 2 → S+ 58 to 6359 on average
- 1Reroll HP→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance11%
- 3Reroll Absorb Essence +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance7%
- 4Reroll Constitution→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+5Bakarma BreastplateB 15 → S+ 56 to 6058 on average
- 1Reroll Block→ ideally Attack or Damage Boost12% a try
- 2Reroll HP→ ideally Attack or Damage Boost8%
- 3Reroll Revitalization Contract +1→ ideally Attack or Damage Boost5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+5Bakarma GlovesC 10 → S+ 55 to 5857 on average
- 1Reroll Defense→ ideally Attack or Combat Speed10% a try
- 2Reroll Natural HP Regen→ ideally Attack or Combat Speed7%
- 3Reroll Grace of Enhancement +1→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1 Perfect Chance
Then bind it fully.
Holy Spirit CloakB 16 → S+ 56 to 5757 on average
- 1Reroll Block→ ideally Robe of Flame +1, Double Chance or Attack increase5% a try
- 2Reroll Natural MP Regen→ ideally Robe of Flame +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Robe of Flame +1 Double Chance Attack increase
Then bind it fully.
Arcana crafts
Parchment of VigorC 11 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Bell of MagicD 0 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Mirror of VigorC 8 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Compass of VigorD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Chalice of VigorC 10 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
Divine Canyon HelmB 16Its best rolls fall short.
Divine Canyon PauldronsD 1Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.
Already S+: Splendent True Dragon Lord Spellbook.
Their gear as kisk last fetched it, at 2026-10-30 21:11 UTC. Their page looks them up again when it's opened in a browser.