Rerolls
How we plan
+10Up nextAulamus SpellbookA 26 → S+ 56 to 5757 on average
- 1Reroll Hellfire +1→ ideally Might, Precision, Combat Speed, Damage Boost or Weapon Damage Boost21% a try
- 2Reroll Ice Chain +1→ ideally Might, Precision, Combat Speed, Damage Boost or Weapon Damage Boost17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Damage Boost Weapon Damage Boost
Then bind it fully.
+10Aulamus RingC 8 → S+ 60 to 6662 on average
- 1Reroll Flight Power→ ideally Might21% a try
- 2Reroll Critical Hit Resist→ ideally Might17%
- 3Reroll HP→ ideally Might13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus RingC 10 → S+ 57 to 6660 on average
- 1Reroll Evasion→ ideally Might or Precision18% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision15%
- 3Reroll Natural HP Regen→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus NecklaceB 20 → S+ 55 to 5857 on average
- 1Reroll Block→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision21% a try
- 2Reroll HP→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision15%
- 3Reroll Robe of Earth +1→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Vakron PauldronsD 3 → S+ 57 to 6459 on average
- 1Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost19% a try
- 2Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll Robe of Earth +1→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Robe of Cold +1→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron BreastplateC 9 → S+ 56 to 6359 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance11%
- 3Reroll HP→ ideally Attack, Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron BootsD 4 → S+ 62 to 6764 on average
- 1Reroll Dexterity→ ideally Attack, Move Speed or Perfect Chance14% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Move Speed or Perfect Chance11%
- 3Reroll Grace of Enhancement +1→ ideally Attack, Move Speed or Perfect Chance7%
- 4Reroll Constitution→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Bakarma GlovesD 3 → S+ 58 to 6360 on average
- 1Reroll HP→ ideally Attack or Combat Speed15% a try
- 2Reroll Natural HP Regen→ ideally Attack or Combat Speed11%
- 3Reroll Status Effect Resist→ ideally Attack or Combat Speed7%
- 4Reroll Constitution→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron GreavesB 14 → S+ 56 to 6758 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance or Perfect Chance12% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance9%
- 3Reroll Cold Snap +1→ ideally Attack increase, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+10Vakron HelmD 0 → S+ 61 to 6662 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack12% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll HP→ ideally Double Chance, Attack increase or Attack6%
- 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
+10Vakron CloakC 6 → S+ 62 to 6562 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack6%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
Arcana crafts
+2Compass of VigorD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
+2Chalice of VigorB 19 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Mirror of VigorC 8 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
+1Bell of VigorA 26 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
+3Parchment of VigorS 55 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+5Pilgrim EarringsD 4Its lines are fixed.
+5Pilgrim EarringsD 4Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.