kiskInstall

AsmodiansLv 45 SorcererAzphelSteelPlush

Ceridades

84,957 CP
CGear
  1. +10
    Aulamus RingD 0 → S+ 56 to 66

    61 on average

    1. 1Reroll Flight Power→ ideally Might or Precision23% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision19%
    3. 3Reroll Intelligence→ ideally Might or Precision15%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  2. +10
    Aulamus EarringsD 3 → S+ 57 to 61

    59 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed29% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed23%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed17%
    4. 4Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceC 10 → S+ 55 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision22% a try
    2. 2Reroll Block→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision17%
    3. 3Reroll Natural MP Regen→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Accuracy Critical Hit Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  4. +10
    Aulamus RingA 28 → S+ 57 to 66

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision15% a try
    2. 2Reroll HP→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  5. +10
    Vakron GlovesD 2 → S+ 55 to 67

    59 on average

    1. 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance20% a try
    2. 2Reroll MP→ ideally Attack, Combat Speed or Perfect Chance16%
    3. 3Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance12%
    4. 4Reroll Robe of Cold +1→ ideally Attack, Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +13
    Critical Hit Accuracy

    Then bind it fully.

  6. +10
    Vakron PauldronsD 2 → S+ 57 to 64

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost19% a try
    2. 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost15%
    3. 3Reroll Revitalization Contract +1→ ideally Attack, Double Chance or Critical Damage Boost11%
    4. 4Reroll Robe of Cold +1→ ideally Attack, Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Robe of Flame +1 Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  7. +10
    Aulamus EarringsA 26 → S+ 57 to 61

    60 on average

    1. 1Reroll Absorb Essence +1→ ideally Might, Attack, Accuracy or Move Speed17% a try
    2. 2Reroll Grace of Enhancement +1→ ideally Might, Attack, Accuracy or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  8. +10
    Vakron BreastplateC 6 → S+ 56 to 64

    59 on average

    1. 1Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance19% a try
    2. 2Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance15%
    3. 3Reroll Fire Mark +1→ ideally Attack, Damage Boost or Perfect Chance11%
    4. 4Reroll Constitution→ ideally Attack, Damage Boost or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Robe of Flame +1 Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  9. +10
    Vakron CloakD 4 → S+ 59 to 62

    59 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Fire Mark +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

  10. +10
    Bakarma GreavesS 36 → S+ 60 to 61

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Attack or Perfect Chance6% a try
    2. 2Reroll Accuracy→ ideally Attack increase, Attack or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Attack Perfect Chance

    Then bind it fully.

Arcana crafts

  1. +2
    Parchment of MagicB 22 → S+ 87Craft a Unique withHellfire +1 Blaze +1
  2. +2
    Compass of VigorD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  3. +2
    Mirror of VigorB 17 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
  4. +2
    Chalice of MagicB 18 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  5. +2
    Bell of MagicA 27 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1

Can't reach S+