kiskInstall

AsmodiansLv 45 ClericAzphelDelirium

Dahlia

110,731 CP
BGear
  1. +12
    Enraged Kromede RingA 24 → S+ 56 to 72

    63 on average

    1. 1Reroll Evasion→ ideally Might18% a try
    2. 2Reroll Flight Power→ ideally Might15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Might
    Fine+9 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1 Light of Regeneration +1 Judgment Thunder +1

    Then bind it fully.

  2. +11
    Enraged Kromede EarringsA 35 → S+ 55 to 58

    56 on average

    1. 1Reroll Radiant Benediction +1→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy21% a try
    2. 2Reroll Healing Enhancement +1→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Move Speed Critical Hit Accuracy

    Then bind it fully.

  3. +11
    Enraged Kromede RingD 3 → S+ 55 to 72

    64 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
    2. 2Reroll Block→ ideally Might or Precision15%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  4. +11
    Enraged Kromede NecklaceA 32 → S+ 55 to 61

    59 on average

    1. 1Reroll Empyrean Lords' Benediction +1→ ideally Might, Combat Speed, Precision, Critical Hit or Accuracy18% a try
    2. 2Reroll Immortal Veil +1→ ideally Might, Combat Speed, Precision, Critical Hit or Accuracy15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Combat Speed Precision Critical Hit Accuracy
    Fine+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  5. +10
    Vakron PauldronsD 0 → S+ 57 to 67

    60 on average

    1. 1Reroll Front Defense→ ideally Attack, Critical Damage Boost or Double Chance18% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll Block→ ideally Attack, Critical Damage Boost or Double Chance10%
    4. 4Reroll HP→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  6. +10
    Vakron BreastplateB 14 → S+ 55 to 67

    60 on average

    1. 1Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance14% a try
    2. 2Reroll HP→ ideally Damage Boost, Attack or Perfect Chance11%
    3. 3Reroll Survival Willpower +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Vakron HelmB 13 → S+ 56 to 64

    58 on average

    1. 1Reroll Block→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Incoming Heal

    Then bind it fully.

  8. +10
    Vakron GlovesC 6 → S+ 56 to 60

    58 on average

    1. 1Reroll Dexterity→ ideally Combat Speed or Attack10% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed or Attack7%
    3. 3Reroll HP→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1

    Then bind it fully.

  9. +10
    Vakron BootsC 6 → S+ 64 to 68

    66 on average

    1. 1Reroll Defense→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Heal Block +1→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Healing Enhancement +1→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Accuracy→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +10
    Vakron GreavesB 17 → S+ 57 to 65

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
    3. 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  11. +10
    Bakarma CloakD 0 → S+ 62 to 66

    63 on average

    1. 1Reroll Endurance Penetration→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll MP→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Double Chance Attack increase Attack
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Bell of MagicC 12 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  2. Compass of VigorB 13 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. Mirror of MagicA 28 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  4. +1
    Chalice of VigorA 27 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1

Bind or enchant

Can't reach S+