Rerolls
How we plan
+12Up nextEnraged Kromede NecklaceA 24 → S+ 55 to 5655 on average
- 1Reroll Natural MP Regen→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy24% a try
- 2Reroll Critical Hit Resist→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy18%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Critical Hit Might Combat Speed Attack Precision Accuracy
Then bind it fully.
+15Vakron GuardB 13 → S+ 56 to 5757 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance27% a try
- 2Reroll Drill Dart +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
- 3Reroll Burst Arrow +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+12Enraged Kromede EarringsB 17 → S+ 57 to 6562 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit or Accuracy24% a try
- 2Reroll Wind Vigor +1→ ideally Might, Precision, Attack, Critical Hit or Accuracy20%
- 3Reroll Vigilant Eye +1→ ideally Might, Precision, Attack, Critical Hit or Accuracy16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Critical Hit Accuracy
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+12Enraged Kromede EarringsA 27 → S+ 56 to 6561 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed21% a try
- 2Reroll HP→ ideally Might, Precision, Attack or Move Speed16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
- Fine+12
- Hunter's Soul +1
Then bind it fully.
+12Enraged Kromede RingA 32 → S+ 56 to 7160 on average
- 1Reroll Block→ ideally Might or Precision19% a try
- 2Reroll HP→ ideally Might or Precision14%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+10 to +14
- Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1 Critical Hit
Then bind it fully.
+11Nuakum PauldronsB 16 → S+ 57 to 6962 on average
- 1Reroll Block→ ideally Double Chance or Attack19% a try
- 2Reroll MP→ ideally Double Chance or Attack15%
- 3Reroll Constitution→ ideally Double Chance or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack
- Good+14 to +16
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+11Nuakum BreastplateB 19 → S+ 58 to 6963 on average
- 1Reroll Defense→ ideally Attack or Perfect Chance18% a try
- 2Reroll Rooting Eye +1→ ideally Attack or Perfect Chance14%
- 3Reroll Concentrated Fire +1→ ideally Attack or Perfect Chance11%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Perfect Chance
- Good+14 to +16
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+12Enraged Kromede RingB 20 → S+ 55 to 6759 on average
- 1Reroll Flight Power→ ideally Might or Precision14% a try
- 2Reroll Defense→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+11Nuakum GlovesA 31 → S+ 61 to 6964 on average
- 1Reroll Critical Hit Resist→ ideally Attack or Perfect Chance12% a try
- 2Reroll Natural HP Regen→ ideally Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Perfect Chance
- Good+15
- Hunter's Resolve +1
- Fine+13
- Critical Hit
Then bind it fully.
+11Nuakum BootsB 22 → S+ 61 to 6964 on average
- 1Reroll Vigilant Eye +1→ ideally Attack or Perfect Chance14% a try
- 2Reroll Constitution→ ideally Attack or Perfect Chance10%
- 3Reroll Accuracy→ ideally Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+13
- Critical Hit
Then bind it fully.
+11Nuakum HelmC 9 → S+ 59 to 6862 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+12Nuakum CloakB 18 → S+ 56 to 7660 on average
- 1Reroll Front Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase9%
- 3Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Double Chance Attack increase
- Good+18
- Attack
- Fine+6 to +15
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+11Nuakum GreavesB 13 → S+ 61 to 6964 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance9% a try
- 2Reroll Wind Vigor +1→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
- 3Reroll Rooting Eye +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Arcana crafts
+2Chalice of VigorA 29 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Bind or enchant
+2Bell of VigorA 34 → S+ 55Enchant it fully
+2Mirror of MagicS 50 → S+ 77Enchant it fully
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Enraged Kromede Longbow, Parchment of Magic, Compass of Vigor.