Rerolls
How we plan
+10Up nextEnraged Kromede NecklaceB 15 → S+ 56 to 6561 on average
- 1Reroll Natural HP Regen→ ideally Might, Attack, Precision, Critical Hit or Accuracy27% a try
- 2Reroll Empyrean Lords' Benediction +1→ ideally Might, Attack, Precision, Critical Hit or Accuracy21%
- 3Reroll HP→ ideally Might, Attack, Precision, Critical Hit or Accuracy17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision Critical Hit Accuracy
- Fine+12
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Enraged Kromede EarringsB 20 → S+ 58 to 6058 on average
- 1Reroll Flight Power→ ideally Precision, Attack, Move Speed, Critical Hit or Accuracy21% a try
- 2Reroll HP→ ideally Precision, Attack, Move Speed, Critical Hit or Accuracy16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Precision Attack Move Speed Critical Hit Accuracy
Then bind it fully.
+10Enraged Kromede EarringsC 12 → S+ 55 to 6661 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Accuracy24% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Move Speed or Accuracy19%
- 3Reroll Block→ ideally Might, Precision, Attack, Move Speed or Accuracy14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed Accuracy
- Fine+12
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Enraged Kromede RingD 0 → S+ 55 to 7264 on average
- 1Reroll MP→ ideally Might or Precision20% a try
- 2Reroll Chain of Torment +1→ ideally Might or Precision15%
- 3Reroll Block→ ideally Might or Precision12%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Might Precision
- Good+16
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Enraged Kromede RingA 27 → S+ 55 to 6961 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision14% a try
- 2Reroll HP→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Might Precision
- Good+16
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1
Then bind it fully.
+11Nuakum PauldronsA 28 → S+ 58 to 6661 on average
- 1Reroll Defense→ ideally Critical Damage Boost, Double Chance or Attack12% a try
- 2Reroll Critical Damage Defense→ ideally Critical Damage Boost, Double Chance or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Critical Damage Boost Double Chance Attack
- Fine+12
- Critical Hit
Then bind it fully.
+10Nuakum BreastplateC 9 → S+ 57 to 6862 on average
- 1Reroll Evasion→ ideally Damage Boost, Attack or Perfect Chance12% a try
- 2Reroll MP→ ideally Damage Boost, Attack or Perfect Chance9%
- 3Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +20
- Damage Boost Attack Perfect Chance
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Nuakum GlovesB 19 → S+ 59 to 7365 on average
- 1Reroll Evasion→ ideally Attack or Perfect Chance14% a try
- 2Reroll Back Defense→ ideally Attack or Perfect Chance11%
- 3Reroll Natural HP Regen→ ideally Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +20
- Attack Perfect Chance
- Good+15
- Earth's Grace +1
- Fine+9 to +15
- Empyrean Lord's Grace +1 Critical Hit
Then bind it fully.
+10Nuakum BootsB 21 → S+ 56 to 6259 on average
- 1Reroll Survival Willpower +1→ ideally Move Speed, Perfect Chance or Attack10% a try
- 2Reroll Warm Benediction +1→ ideally Move Speed, Perfect Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Perfect Chance Attack
- Fine+14
- Empyrean Lord's Grace +1
Then bind it fully.
+10Nuakum GreavesD 0 → S+ 60 to 7164 on average
- 1Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Prayer of Concentration +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Nuakum HelmB 12 → S+ 59 to 7063 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase10% a try
- 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase7%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+14
- Incoming Heal
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Nuakum CloakC 7 → S+ 61 to 6863 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase8% a try
- 2Reroll Front Defense→ ideally Double Chance or Attack increase5%
- 3Reroll MP→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance Attack increase
- Good+18
- Attack
- Fine+14
- Empyrean Lord's Grace +1
Then bind it fully.
Arcana crafts
+3Chalice of VigorA 30 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Mirror of MagicB 14 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Bind or enchant
Parchment of VigorA 33 → S+ 74Enchant it fully
Bell of MagicA 35 → S+ 78Enchant it fully
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Aulamus Mace, Nuakum Guard, Compass of Vigor.