kiskInstall

AsmodiansLv 45 TemplarAzphel

srsNono

132,888 CP
BGear
  1. +10
    Aulamus NecklaceC 11 → S+ 56 to 60

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Might, Precision or Fury +124% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Might, Precision or Fury +119%
    3. 3Reroll Natural MP Regen→ ideally Combat Speed, Might, Precision or Fury +114%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Might Precision Fury +1
    Good+13 to +14
    Impact Hit +1 Accuracy Critical Hit

    Then bind it fully.

  2. +10
    Aulamus LongswordB 13 → S+ 58 to 59

    58 on average

    1. 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost22% a try
    2. 2Reroll Front Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost17%
    3. 3Reroll Debilitating Smash +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Precision Combat Speed Weapon Damage Boost Damage Boost

    Then bind it fully.

  3. +10
    Aulamus EarringsB 19 → S+ 56 to 63

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision or Move Speed28% a try
    2. 2Reroll HP→ ideally Might, Precision or Move Speed22%
    3. 3Reroll Block→ ideally Might, Precision or Move Speed17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed
    Good+13 to +14
    Accuracy Fury +1 Impact Hit +1 Critical Hit Insulting Roar +1

    Then bind it fully.

  4. +11
    Vakron BootsB 14 → S+ 59 to 64

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Move Speed, Attack, Perfect Chance or Fury +112% a try
    2. 2Reroll Natural HP Regen→ ideally Move Speed, Attack, Perfect Chance or Fury +19%
    3. 3Reroll Survival Willpower +1→ ideally Move Speed, Attack, Perfect Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Attack Perfect Chance Fury +1
    Good+13
    Insulting Roar +1

    Then bind it fully.

  5. +15
    Nuakum PauldronsB 19 → S+ 60 to 70

    64 on average

    1. 1Reroll Critical Hit Resist→ ideally Critical Damage Boost, Double Chance or Attack13% a try
    2. 2Reroll Natural HP Regen→ ideally Critical Damage Boost, Double Chance or Attack9%
    3. 3Reroll Critical Hit→ ideally Critical Damage Boost, Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Critical Damage Boost Double Chance Attack
    Good+14
    Impact Hit +1
    Fine+14
    Insulting Roar +1

    Then bind it fully.

  6. +10
    Bakarma BreastplateD 3 → S+ 58 to 61

    60 on average

    1. 1Reroll Regeneration→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance14% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance12%
    3. 3Reroll Weapon Damage Tolerance→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
    4. 4Reroll Critical Hit→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Fury +1 Perfect Chance
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  7. +10
    Vakron GlovesC 12 → S+ 60 to 66

    63 on average

    1. 1Reroll Status Effect Resist→ ideally Combat Speed, Perfect Chance or Fury +110% a try
    2. 2Reroll Multi-hit Resist→ ideally Combat Speed, Perfect Chance or Fury +18%
    3. 3Reroll Enhance Health +1→ ideally Combat Speed, Perfect Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Perfect Chance Fury +1
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  8. +10
    Aulamus RingA 28 → S+ 58 to 65

    62 on average

    1. 1Reroll HP→ ideally Might, Precision or Attack17% a try
    2. 2Reroll Accuracy→ ideally Might, Precision or Attack12%
    3. 3Reroll Block→ ideally Might, Precision or Attack9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+14 to +15
    Vicious Strike +1 Pummel +1 Punishment +1

    Then bind it fully.

  9. +10
    Aulamus RingA 34 → S+ 59 to 65

    62 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision10% a try
    2. 2Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Vicious Strike +1 Judgment +1 Punishment +1

    Then bind it fully.

  10. +10
    Nuakum CloakA 23 → S+ 58 to 68

    62 on average

    1. 1Reroll Natural HP Regen→ ideally Attack increase or Double Chance7% a try
    2. 2Reroll Block Pain +1→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Attack increase Double Chance
    Good+16
    Fury +1
    Fine+13
    Insulting Roar +1

    Then bind it fully.

  11. +15
    Nuakum HelmA 27 → S+ 60 to 71

    64 on average

    1. 1Reroll Natural HP Regen→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll Punishing Benediction +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Fine+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  12. +10
    Bakarma GreavesC 11 → S+ 57 to 59

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance7% a try
    2. 2Reroll HP→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance5%
    3. 3Reroll Enhance Health +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Fury +1 Perfect Chance Damage Tolerance

    Then bind it fully.

Bind or enchant

Can't reach S+

Already S+: Chalice of Vigor.