kiskInstall

AsmodiansLv 45 GladiatorBeritraRage

Arreat

97,837 CP
BGear
  1. +11
    Aulamus EarringsS 42 → S+ 58 to 64

    60 on average

    1. 3Evasion18% a try

    Reroll it until it lands one of these:

    Best+16 to +17
    Might Precision
    Good+14
    Attack Preparation +1 Impact Hit +1 Murderous Burst +1
    Fine+11 to +12
    Identify Weakness +1 Accuracy

    Then bind it fully.

  2. +11
    Aulamus RingB 18 → S+ 57 to 66

    62 on average

    1. 4Evasion16% a try
    2. 13Natural MP Regen12%
    3. 24Defense9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Precision Attack
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
    Fine+11
    Crushing Wave +1

    Then bind it fully.

  3. +10
    Bakarma PauldronsC 5 → S+ 56 to 62

    59 on average

    1. 5Constitution16% a try
    2. 10Willpower14%
    3. 18Status Effect Resist11%
    4. 33Identify Weakness +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  4. +10
    Bakarma BreastplateD 2 → S+ 55 to 61

    59 on average

    1. 6Back Defense16% a try
    2. 11Survival Willpower +114%
    3. 20Weapon Damage Tolerance11%
    4. 27Critical Hit9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Perfect Chance Experienced Counterstrike +1
    Good+13 to +14
    Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  5. +10
    Berk NecklaceB 15 → S+ 56 to 58

    57 on average

    1. 7MP16% a try
    2. 19Natural MP Regen11%
    3. 32Block7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1

    Then bind it fully.

  6. +10
    Bakarma GlovesD 0 → S+ 57 to 63

    59 on average

    1. 8Critical Hit Resist15% a try
    2. 14Natural HP Regen12%
    3. 23Blood Absorption +19%
    4. 31Critical Hit6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Perfect Chance Experienced Counterstrike +1
    Good+12 to +14
    Murderous Burst +1 Attack Preparation +1

    Then bind it fully.

  7. +10
    Bakarma BootsB 12 → S+ 56 to 59

    58 on average

    1. 12Willpower12% a try
    2. 22Critical Damage Defense9%
    3. 30Survival Willpower +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Perfect Chance Attack Experienced Counterstrike +1
    Good+14
    Murderous Burst +1

    Then bind it fully.

  8. +10
    Bakarma CloakD 0 → S+ 61 to 66

    62 on average

    1. 15Defense11% a try
    2. 25Evasion8%
    3. 34Dexterity5%
    4. 37Accuracy3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Double Chance Attack increase Experienced Counterstrike +1
    Good+14
    Murderous Burst +1
    Fine+13
    Attack

    Then bind it fully.

  9. +12
    Vakron HelmB 14 → S+ 57 to 63

    59 on average

    1. 16Critical Hit Resist10% a try
    2. 28Accuracy8%
    3. 36Weapon Damage Tolerance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Double Chance Attack increase Attack
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1

    Then bind it fully.

  10. +10
    Bakarma GreavesD 0 → S+ 57 to 59

    57 on average

    1. 17Evasion11% a try
    2. 26MP8%
    3. 35Natural HP Regen5%
    4. 38Destructive Impulse +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Perfect Chance Experienced Counterstrike +1
    Good+14
    Damage Tolerance Attack

    Then bind it fully.

  11. +11
    Aulamus RingA 31 → S+ 56 to 66

    61 on average

    1. 21Defense10% a try
    2. 29Block8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1
    Fine+11
    Crushing Wave +1

    Then bind it fully.

Arcana crafts

  1. Compass of MagicD 3 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
  2. +2
    Chalice of MagicA 22 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
  3. +2
    Bell of VigorA 26 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
  4. +3
    Parchment of MagicS 38 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1

Can't reach S+