kiskInstall

AsmodiansLv 45 ClericBeritraReborn再生

Artemiiz

99,755 CP
CGear
  1. +13
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll Evasion→ ideally Might or Precision19% a try
    2. 2Reroll Debilitating Mark +1→ ideally Might or Precision15%
    3. 3Reroll Block→ ideally Might or Precision12%
    4. 4Reroll HP→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  2. +11
    Aulamus EarringsB 22 → S+ 56 to 61

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Move Speed or Critical Hit15% a try
    2. 2Reroll Defense→ ideally Might, Precision, Move Speed or Critical Hit10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed Critical Hit
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  3. +15
    Vakron GreavesD 4 → S+ 57 to 65

    60 on average

    1. 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
    2. 2Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  4. +13
    Vakron GlovesD 4 → S+ 56 to 60

    58 on average

    1. 1Reroll Endurance Penetration→ ideally Combat Speed or Attack10% a try
    2. 2Reroll HP→ ideally Combat Speed or Attack7%
    3. 3Reroll Prayer of Concentration +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1

    Then bind it fully.

  5. +13
    Gartua BootsC 8 → S+ 58 to 62

    60 on average

    1. 1Reroll Willpower→ ideally Move Speed, Attack or Perfect Chance10% a try
    2. 2Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance7%
    3. 3Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  6. +14
    Bakarma BreastplateC 8 → S+ 55 to 58

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Attack or Damage Boost10% a try
    2. 2Reroll Radiant Benediction +1→ ideally Attack or Damage Boost7%
    3. 3Reroll Warm Benediction +1→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Empyrean Lord's Grace +1

    Then bind it fully.

  7. +10
    Berk EarringsB 22 → S+ 56 to 57

    56 on average

    1. 1Reroll Evasion→ ideally Might, Precision or Attack15% a try
    2. 2Reroll HP→ ideally Might, Precision or Attack10%
    3. 3Reroll Healing Enhancement +1→ ideally Might, Precision or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack
    Good+13
    Critical Hit

    Then bind it fully.

  8. +12
    Bakarma PauldronsB 21 → S+ 57 to 60

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack or Double Chance7% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Attack or Double Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  9. Nuakum CloakB 13 → S+ 56 to 63

    57 on average

    1. 1Reroll Constitution→ ideally Double Chance or Attack increase5% a try
    2. 2Reroll Block→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Fine+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  10. +13
    Bakarma HelmC 12 → S+ 58 to 60

    58 on average

    1. 1Reroll Back Defense→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll Front Defense→ ideally Double Chance or Attack increase5%
    3. 3Reroll Prayer of Concentration +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Double Chance Attack increase
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of VigorC 11 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. +2
    Mirror of VigorB 14 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  3. +2
    Parchment of VigorA 33 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  4. Bell of MagicB 16 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1

Bind or enchant

Can't reach S+