DGear
Rerolls
How we plan
+9Up nextBakarma BreastplateD 3 → S+ 57 to 6159 on average
- 1Critical Hit Resist17% a try
- 2Apply Poison +114%
- 4Willpower11%
- 9Critical Hit9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Bakarma HelmD 0 → S+ 58 to 6159 on average
- 3Constitution13% a try
- 6Critical Damage Defense11%
- 8Back Defense8%
- 11HP5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
+6Fantasy CloakD 0 → S+ 56 to 6058 on average
- 5Back Defense11% a try
- 7Front Defense8%
- 10MP5%
- 12Natural HP Regen3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Rear Smite +1 Assault Stance +1 Attack increase
- Good+12 to +14
- Double Chance Attack
Then bind it fully.
Can't reach S+
+10Spiritforged DaggerC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
Unyielding GreavesD 0Its best rolls fall short.
Unyielding PauldronsB 14Its best rolls fall short.
Anguish GlovesC 11Its best rolls fall short.
Unyielding BootsD 0Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 2Its lines are fixed.
Liberator EarringsD 2Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+8Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.