Rerolls
How we plan
+10Up nextAulamus EarringsB 14 → S+ 57 to 6159 on average
- 1MP23% a try
- 7Natural MP Regen17%
- 17Critical Hit Resist11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+11Aulamus EarringsC 11 → S+ 57 to 6159 on average
- 2Flight Power21% a try
- 9Natural MP Regen16%
- 18Evasion11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+11Aulamus RingB 15 → S+ 56 to 6660 on average
- 3Natural MP Regen20% a try
- 8Flame Scattershot +116%
- 14HP13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus NecklaceB 13 → S+ 55 to 5857 on average
- 4Block21% a try
- 11Natural MP Regen16%
- 23Grace of Resistance +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Vakron GlovesD 2 → S+ 55 to 6759 on average
- 5Regeneration18% a try
- 10MP15%
- 19Robe of Earth +111%
- 28Grace of Enhancement +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+10Aulamus RingB 17 → S+ 57 to 6660 on average
- 6Block17% a try
- 12Defense14%
- 22Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+11Bakarma PauldronsC 11 → S+ 57 to 6159 on average
- 13Critical Damage Defense14% a try
- 21Absorb Essence +110%
- 30Constitution7%
- 35Defense increase4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+13 to +14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+12Vakron HelmD 2 → S+ 61 to 6662 on average
- 15Critical Damage Defense11% a try
- 25Natural HP Regen8%
- 31Grace of Enhancement +15%
- 33Robe of Cold +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
+12Bakarma GreavesD 1 → S+ 60 to 6160 on average
- 16Back Defense11% a try
- 26HP8%
- 29Revitalization Contract +15%
- 34Grace of Enhancement +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
+12Vakron BootsA 30 → S+ 55 to 6559 on average
- 20Endurance Penetration11% a try
- 27Dexterity8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+10
- Accuracy
Then bind it fully.
+11Bakarma BreastplateA 28 → S+ 56 to 5857 on average
- 24Critical Hit Resist9% a try
- 32Status Effect Resist5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
Then bind it fully.
Arcana crafts
+1Parchment of MagicB 22 → S+ 87Craft a Unique withHellfire +1 Blaze +1
+1Chalice of VigorB 19 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Bell of VigorC 12 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
+2Mirror of MagicA 30 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Can't reach S+
+13Spiritforged SpellbookC 8Its lines are fixed.
+12Spiritforged GuardC 6Its lines are fixed.
+10Divine Canyon CloakD 2Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.