Rerolls
How we plan
+10Up nextAulamus MaceA 24 → S+ 56 to 5958 on average
- 1Reroll Critical Attack→ ideally Might, Combat Speed, Damage Boost or Multi-hit Chance25% a try
- 2Reroll Front Attack→ ideally Might, Combat Speed, Damage Boost or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsD 0 → S+ 56 to 6259 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit29% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit24%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit18%
- 4Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Gartua EarringsB 13 → S+ 56 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed22% a try
- 2Reroll MP→ ideally Might, Precision, Attack or Move Speed16%
- 3Reroll HP→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus RingB 14 → S+ 55 to 6760 on average
- 1Reroll MP→ ideally Might or Precision17% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision12%
- 3Reroll Flight Power→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Bolt +1
Then bind it fully.
+10Vakron PauldronsD 2 → S+ 57 to 6760 on average
- 1Reroll MP→ ideally Attack, Critical Damage Boost or Double Chance17% a try
- 2Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance13%
- 3Reroll Heal Block +1→ ideally Attack, Critical Damage Boost or Double Chance10%
- 4Reroll Immortal Veil +1→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron GreavesD 3 → S+ 57 to 6560 on average
- 1Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 65 to 6967 on average
- 1Reroll Evasion→ ideally Combat Speed or Attack13% a try
- 2Reroll Critical Damage Defense→ ideally Combat Speed or Attack9%
- 3Reroll MP→ ideally Combat Speed or Attack7%
- 4Reroll Prayer of Concentration +1→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+10Gartua BootsB 17 → S+ 56 to 6863 on average
- 1Reroll Willpower→ ideally Attack or Perfect Chance11% a try
- 2Reroll Critical Damage Defense→ ideally Attack or Perfect Chance8%
- 3Reroll HP→ ideally Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+9
- Defense increase
Then bind it fully.
Bakarma BreastplateB 14 → S+ 55 to 5857 on average
- 1Reroll Double Resist→ ideally Attack or Damage Boost10% a try
- 2Reroll MP→ ideally Attack or Damage Boost7%
- 3Reroll Accuracy→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
Bakarma HelmD 0 → S+ 58 to 6058 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll MP→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Gartua CloakC 6 → S+ 58 to 6359 on average
- 1Reroll Constitution→ ideally Double Chance or Attack increase8% a try
- 2Reroll Defense→ ideally Double Chance or Attack increase5%
- 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1
Then bind it fully.
Arcana crafts
+3Chalice of MagicA 34 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Bell of VigorA 25 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
+3Parchment of VigorS 44 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
+3Compass of VigorS 42 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
+1Mirror of VigorA 29 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+10Bakarma GuardD 0Soul Fuse it for one more line.
Liberator NecklaceD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.