DGear
Rerolls
How we plan
+10Up nextGartua RingD 1 → S+ 55 to 6761 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
- 2Reroll Defense→ ideally Might or Precision15%
- 3Reroll HP→ ideally Might or Precision11%
- 4Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Bakarma BreastplateD 3 → S+ 60 to 6261 on average
- 1Reroll Willpower→ ideally Attack or Damage Boost12% a try
- 2Reroll Defense→ ideally Attack or Damage Boost9%
- 3Reroll Natural HP Regen→ ideally Attack or Damage Boost7%
- 4Reroll Healing Enhancement +1→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Bakarma BootsD 4 → S+ 61 to 6362 on average
- 1Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Move Speed, Attack or Perfect Chance7%
- 4Reroll Accuracy→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+7Bakarma PauldronsB 20 → S+ 59 to 6261 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost10% a try
- 2Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%
- 3Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 57 to 5957 on average
- 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
- 4Reroll Empyrean Lords' Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
Can't reach S+
+5Spiritforged MaceC 8Its lines are fixed.
+6Spiritforged GuardC 6Its lines are fixed.
Liberator HelmD 0Its lines are fixed.
Anguish GlovesD 2Its best rolls fall short.
+2Liberator CloakD 0Its lines are fixed.
Liberator NecklaceD 0Its lines are fixed.
+2Liberator EarringsD 3Its lines are fixed.
+2Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+8Ascension BraceletD 0Its lines are fixed.
+2Liberator BraceletD 0Its lines are fixed.