kiskInstall

AsmodiansLv 45 SorcererEreshkigalEclipse

Marium

115,320 CP
BGear
  1. +10
    Enraged Kromede NecklaceD 1 → S+ 60 to 64

    62 on average

    1. 1Reroll Flight Power→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision29% a try
    2. 2Reroll MP→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision23%
    3. 3Reroll Critical Hit Resist→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision17%
    4. 4Reroll HP→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Critical Hit Might Combat Speed Attack Accuracy Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  2. +10
    Enraged Kromede RingD 2 → S+ 56 to 70

    63 on average

    1. 1Reroll Flight Power→ ideally Might or Precision22% a try
    2. 2Reroll Defiance +1→ ideally Might or Precision18%
    3. 3Reroll HP→ ideally Might or Precision16%
    4. 4Reroll Critical Hit→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Might Precision
    Good+16
    Attack
    Fine+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1

    Then bind it fully.

  3. +10
    Enraged Kromede RingB 14 → S+ 56 to 70

    62 on average

    1. 1Reroll Block→ ideally Might or Precision20% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision16%
    3. 3Reroll Flame Scattershot +1→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Might Precision
    Good+16
    Attack
    Fine+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Flame Arrow +1 Firestorm +1

    Then bind it fully.

  4. +10
    Enraged Kromede EarringsC 5 → S+ 61 to 65

    63 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed26% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed21%
    3. 3Reroll Evasion→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed16%
    4. 4Reroll Cold Snap +1→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Accuracy Critical Hit Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  5. +10
    Vakron PauldronsB 14 → S+ 57 to 64

    59 on average

    1. 1Reroll Regeneration→ ideally Attack, Double Chance or Critical Damage Boost17% a try
    2. 2Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost13%
    3. 3Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  6. +10
    Nuakum GlovesD 3 → S+ 58 to 71

    63 on average

    1. 1Reroll HP→ ideally Combat Speed, Attack or Perfect Chance19% a try
    2. 2Reroll Robe of Earth +1→ ideally Combat Speed, Attack or Perfect Chance15%
    3. 3Reroll Vitality Evaporation +1→ ideally Combat Speed, Attack or Perfect Chance11%
    4. 4Reroll Robe of Cold +1→ ideally Combat Speed, Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Combat Speed Attack Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +14
    Critical Hit Accuracy

    Then bind it fully.

  7. +10
    Aulamus EarringsB 21 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed21% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack, Critical Hit or Move Speed15%
    3. 3Reroll Vitality Evaporation +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  8. +10
    Vakron BreastplateC 10 → S+ 56 to 63

    59 on average

    1. 1Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance15% a try
    2. 2Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance11%
    3. 3Reroll HP→ ideally Attack, Damage Boost or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+12
    Accuracy

    Then bind it fully.

  9. +10
    Vakron BootsD 0 → S+ 62 to 67

    64 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Move Speed or Perfect Chance15% a try
    2. 2Reroll Back Defense→ ideally Attack, Move Speed or Perfect Chance11%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Move Speed or Perfect Chance8%
    4. 4Reroll HP→ ideally Attack, Move Speed or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Move Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+13
    Critical Hit

    Then bind it fully.

  10. +10
    Vakron GreavesB 15 → S+ 56 to 67

    58 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Attack or Perfect Chance13% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Attack or Perfect Chance9%
    3. 3Reroll Front Defense→ ideally Attack increase, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Attack Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+8
    Critical Hit

    Then bind it fully.

  11. +10
    Vakron CloakD 4 → S+ 62 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Constitution→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Defense→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

Arcana crafts

  1. Parchment of VigorA 22 → S+ 87Craft a Unique withHellfire +1 Blaze +1
  2. Bell of VigorB 20 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
  3. Mirror of VigorA 23 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
  4. Compass of VigorA 27 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1

Bind or enchant

Can't reach S+