CGear
Rerolls
How we plan
+5Up nextBakarma GlovesD 3 → S+ 58 to 6160 on average
- 1Reroll Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Natural MP Regen→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Defense increase→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Bakarma BreastplateA 30 → S+ 58 to 5959 on average
- 1Reroll MP→ ideally Attack, Damage Boost, Attack Preparation +1 or Impact Hit +111% a try
- 2Reroll Critical Hit→ ideally Attack, Damage Boost, Attack Preparation +1 or Impact Hit +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1
Then bind it fully.
+5Spectral BootsA 27 → S+ 55 to 5756 on average
- 1Reroll Willpower→ ideally Attack Preparation +1, Attack or Move Speed10% a try
- 2Reroll Survival Willpower +1→ ideally Attack Preparation +1, Attack or Move Speed8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Attack Move Speed
- Good+13
- Wind's Promise +1
Then bind it fully.
+4Fantasy HelmD 5 → S+ 55 to 5756 on average
- 1Reroll Defense→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase10% a try
- 2Reroll Block→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase8%
- 3Reroll Earth's Promise +1→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase5%
- 4Reroll Inspiring Spell +1→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Double Chance Attack increase
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+7Spiritforged StaffC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
+5Liberator GreavesD 0Its lines are fixed.
+5Liberator PauldronsD 0Its lines are fixed.
+5Liberator CloakD 0Its lines are fixed.
+5Liberator NecklaceD 0Its lines are fixed.
+5Liberator EarringsD 3Its lines are fixed.
+5Liberator EarringsD 3Its lines are fixed.
+6Liberator RingD 0Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+7Ascension BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.