kiskInstall

AsmodiansLv 45 ClericEreshkigal

Sedrise

95,676 CP
BGear
  1. +10
    Aulamus EarringsA 26 → S+ 56 to 58

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Critical Hit20% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack or Critical Hit15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit
    Good+14
    Accuracy

    Then bind it fully.

  2. +10
    Vakron GuardS 41 → S+ 55 to 58

    57 on average

    1. 1Reroll Radiant Recovery +1→ ideally Might, Combat Speed or Damage Boost18% a try

    Reroll it until it lands one of these:

    Best+15
    Might Combat Speed Damage Boost
    Good+12
    Attack

    Then bind it fully.

  3. +10
    Aulamus RingB 14 → S+ 55 to 67

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision15% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision12%
    3. 3Reroll Accuracy→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  4. +10
    Aulamus NecklaceB 13 → S+ 57 to 59

    58 on average

    1. 1Reroll MP→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy20% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy14%
    3. 3Reroll Block→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Might Precision Critical Hit Accuracy

    Then bind it fully.

  5. +10
    Aulamus RingB 16 → S+ 55 to 67

    60 on average

    1. 1Reroll Defiance +1→ ideally Might or Precision15% a try
    2. 2Reroll HP→ ideally Might or Precision12%
    3. 3Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  6. +10
    Vakron PauldronsB 14 → S+ 57 to 66

    60 on average

    1. 1Reroll Dexterity→ ideally Attack, Critical Damage Boost or Double Chance14% a try
    2. 2Reroll Defense→ ideally Attack, Critical Damage Boost or Double Chance11%
    3. 3Reroll Back Defense→ ideally Attack, Critical Damage Boost or Double Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Vakron BreastplateB 21 → S+ 55 to 67

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Damage Boost, Attack or Perfect Chance14% a try
    2. 2Reroll Heal Block +1→ ideally Damage Boost, Attack or Perfect Chance11%
    3. 3Reroll Accuracy→ ideally Damage Boost, Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  8. +10
    Vakron HelmD 0 → S+ 56 to 64

    59 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack14% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  9. +10
    Vakron GreavesD 1 → S+ 57 to 65

    60 on average

    1. 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
    3. 3Reroll Survival Willpower +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  10. +10
    Vakron GlovesB 16 → S+ 65 to 69

    66 on average

    1. 1Reroll Evasion→ ideally Combat Speed or Attack10% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed or Attack7%
    3. 3Reroll Constitution→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1

    Then bind it fully.

  11. +10
    Vakron BootsB 13 → S+ 55 to 68

    63 on average

    1. 1Reroll Defense→ ideally Move Speed or Perfect Chance10% a try
    2. 2Reroll MP→ ideally Move Speed or Perfect Chance7%
    3. 3Reroll Constitution→ ideally Move Speed or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+9
    Defense increase

    Then bind it fully.

  12. +10
    Vakron CloakB 14 → S+ 65 to 70

    66 on average

    1. 1Reroll Dexterity→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll Constitution→ ideally Double Chance or Attack increase5%
    3. 3Reroll Front Defense→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicD 1 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Mirror of MagicB 12 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  3. Compass of MagicC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  4. Bell of MagicC 12 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. Parchment of VigorA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1

Can't reach S+