Rerolls
How we plan
Up nextBerk EarringsB 15 → S+ 56 to 6058 on average
- 1Flight Power19% a try
- 7HP15%
- 17Defense Break +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
Bakarma PauldronsD 1 → S+ 57 to 6159 on average
- 2Evasion17% a try
- 8Critical Damage Defense14%
- 15Natural MP Regen11%
- 23Determination +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
Berk RingB 12 → S+ 57 to 6561 on average
- 3Critical Hit Resist17% a try
- 11Flash Slice +113%
- 29Shadowstrike +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
- Fine+10
- Ambush +1
Then bind it fully.
Berk EarringsA 32 → S+ 57 to 6058 on average
- 4HP17% a try
- 28Accuracy12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
Berk NecklaceB 15 → S+ 56 to 5857 on average
- 5Natural MP Regen16% a try
- 12Flight Power13%
- 31Accuracy10%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1 Precision
Then bind it fully.
Vakron BootsD 0 → S+ 59 to 6562 on average
- 6Natural HP Regen14% a try
- 13Apply Poison +111%
- 20Defense Break +19%
- 26Defense6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Attack Perfect Chance
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1
Then bind it fully.
Bakarma BreastplateB 17 → S+ 57 to 6159 on average
- 9Defense14% a try
- 16HP11%
- 25Determination +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
Bakarma GlovesB 15 → S+ 58 to 6160 on average
- 10Defense13% a try
- 19Critical Hit Resist9%
- 27HP7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Assault Stance +1
- Good+14
- Perfect Chance Exploit Weakness +1
Then bind it fully.
Bakarma HelmB 14 → S+ 58 to 6159 on average
- 14Critical Damage Defense12% a try
- 21Front Defense9%
- 30Natural HP Regen6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack increase Rear Smite +1 Attack Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
Vakron CloakB 15 → S+ 57 to 6761 on average
- 18Defense10% a try
- 24Apply Poison +17%
- 33Revitalization Contract +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Rear Smite +1 Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
Bakarma GreavesA 29 → S+ 5757 on average
- 22HP8% a try
- 32Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Rear Smite +1 Damage Tolerance Assault Stance +1 Perfect Chance
Then bind it fully.
Can't reach S+
+10Rupture KnifeB 13Soul Fuse it for one more line.
Spiritforged GuardC 6Its lines are fixed.
Anguish RingB 15Its best rolls fall short.
Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.