kiskInstall

AsmodiansLv 45 RangerEreshkigalAustinsGhey

stevex196x

114,264 CP
CGear
  1. +10
    Aulamus EarringsD 1 → S+ 57 to 61

    59 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed29% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed23%
    3. 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed17%
    4. 4Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  2. +10
    Aulamus RingD 0 → S+ 55 to 66

    61 on average

    1. 1Reroll Block→ ideally Might or Precision23% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision18%
    3. 3Reroll Evasion→ ideally Might or Precision14%
    4. 4Reroll Critical Hit Resist→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceC 12 → S+ 56 to 58

    57 on average

    1. 1Reroll Block→ ideally Combat Speed, Attack, Critical Hit, Might or Precision22% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Critical Hit, Might or Precision16%
    3. 3Reroll Evasion→ ideally Combat Speed, Attack, Critical Hit, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Critical Hit Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  4. +10
    Aulamus RingA 29 → S+ 56 to 64

    60 on average

    1. 1Reroll Block→ ideally Might or Precision16% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Drill Dart +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  5. +10
    Vakron BreastplateC 11 → S+ 56 to 64

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Damage Boost or Perfect Chance18% a try
    2. 2Reroll Back Defense→ ideally Damage Boost or Perfect Chance14%
    3. 3Reroll Front Defense→ ideally Damage Boost or Perfect Chance11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Damage Boost Perfect Chance
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1
    Fine+11
    Accuracy

    Then bind it fully.

  6. +10
    Vakron GlovesA 30 → S+ 59 to 65

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack or Perfect Chance12% a try
    2. 2Reroll HP→ ideally Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Perfect Chance
    Good+15
    Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  7. +10
    Vakron PauldronsB 19 → S+ 59 to 63

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost15% a try
    2. 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost11%
    3. 3Reroll Hunter's Soul +1→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Critical Hit Hunter's Resolve +1

    Then bind it fully.

  8. +10
    Vakron HelmD 0 → S+ 56 to 66

    59 on average

    1. 1Reroll Perfect Resist→ ideally Double Chance, Attack increase or Attack15% a try
    2. 2Reroll MP→ ideally Double Chance, Attack increase or Attack12%
    3. 3Reroll Wind Vigor +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Rooting Eye +1→ ideally Double Chance, Attack increase or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  9. +10
    Gartua GreavesC 6 → S+ 59 to 63

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance14% a try
    2. 2Reroll Evasion→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Critical Hit→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  10. +10
    Bakarma BootsD 0 → S+ 59 to 60

    60 on average

    1. 1Reroll Evasion→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
    3. 3Reroll HP→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
    4. 4Reroll Status Effect Resist→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1

    Then bind it fully.

  11. +10
    Vakron CloakC 12 → S+ 68 to 71

    69 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll MP→ ideally Double Chance or Attack increase5%
    3. 3Reroll Melee Fire +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+15 to +16
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Arcana crafts

  1. Bell of VigorC 6 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
  2. Parchment of VigorA 23 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
  3. Mirror of MagicA 26 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
  4. Compass of VigorB 17 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  5. Chalice of VigorA 22 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1

Can't reach S+