Rerolls
How we plan
+10Up nextVakron GuardD 0 → S+ 56 to 5957 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance34% a try
- 2Reroll Front Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance28%
- 3Reroll Drill Dart +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
- 4Reroll Marking Shot +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsD 1 → S+ 57 to 6159 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed29% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed23%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed17%
- 4Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 55 to 6661 on average
- 1Reroll Block→ ideally Might or Precision23% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision18%
- 3Reroll Evasion→ ideally Might or Precision14%
- 4Reroll Critical Hit Resist→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Aulamus NecklaceC 12 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Combat Speed, Attack, Critical Hit, Might or Precision22% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Critical Hit, Might or Precision16%
- 3Reroll Evasion→ ideally Combat Speed, Attack, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Aulamus RingA 29 → S+ 56 to 6460 on average
- 1Reroll Block→ ideally Might or Precision16% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Drill Dart +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron BreastplateC 11 → S+ 56 to 6459 on average
- 1Reroll Critical Damage Defense→ ideally Damage Boost or Perfect Chance18% a try
- 2Reroll Back Defense→ ideally Damage Boost or Perfect Chance14%
- 3Reroll Front Defense→ ideally Damage Boost or Perfect Chance11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Accuracy
Then bind it fully.
+10Vakron GlovesA 30 → S+ 59 to 6561 on average
- 1Reroll Critical Hit Resist→ ideally Attack or Perfect Chance12% a try
- 2Reroll HP→ ideally Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance
- Good+15
- Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron PauldronsB 19 → S+ 59 to 6361 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Hunter's Soul +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Hunter's Resolve +1
Then bind it fully.
+10Vakron HelmD 0 → S+ 56 to 6659 on average
- 1Reroll Perfect Resist→ ideally Double Chance, Attack increase or Attack15% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack12%
- 3Reroll Wind Vigor +1→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Rooting Eye +1→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Gartua GreavesC 6 → S+ 59 to 6360 on average
- 1Reroll Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Evasion→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11%
- 3Reroll Natural HP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
- 4Reroll Critical Hit→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Bakarma BootsD 0 → S+ 59 to 6060 on average
- 1Reroll Evasion→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
- 3Reroll HP→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
- 4Reroll Status Effect Resist→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Vakron CloakC 12 → S+ 68 to 7169 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase7% a try
- 2Reroll MP→ ideally Double Chance or Attack increase5%
- 3Reroll Melee Fire +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Arcana crafts
Bell of VigorC 6 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Parchment of VigorA 23 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Mirror of MagicA 26 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Compass of VigorB 17 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Chalice of VigorA 22 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Can't reach S+
+10Enraged Kromede LongbowD 0Soul Fuse it for one more line.
+5Black Claw EarringsA 28Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.