kiskInstall

AsmodiansLv 45 TemplarIsraphelEventHorizon

蘭

76,477 CP
DGear
  1. +5
    Bakarma PauldronsD 4 → S+ 58 to 62

    60 on average

    1. 1Reroll Endurance Penetration→ ideally Attack, Double Chance, Critical Damage Boost or Fury +114% a try
    2. 2Reroll Perfect Resist→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112%
    3. 3Reroll HP→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
    4. 4Reroll Block→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost Fury +1
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  2. +5
    Bakarma CloakD 0 → S+ 57 to 63

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Double Chance or Fury +113% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Double Chance or Fury +110%
    3. 3Reroll MP→ ideally Attack increase, Double Chance or Fury +18%
    4. 4Reroll Punishing Benediction +1→ ideally Attack increase, Double Chance or Fury +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Attack increase Double Chance Fury +1
    Good+13 to +14
    Attack Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  3. +5
    Bakarma GlovesC 9 → S+ 58 to 62

    60 on average

    1. 1Reroll Evasion→ ideally Fury +1, Combat Speed or Perfect Chance11% a try
    2. 2Reroll Critical Hit Resist→ ideally Fury +1, Combat Speed or Perfect Chance8%
    3. 3Reroll Block Pain +1→ ideally Fury +1, Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Fury +1 Combat Speed Perfect Chance
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  4. +5
    Bakarma HelmC 6 → S+ 57 to 62

    59 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack13% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Fury +1 or Attack10%
    3. 3Reroll Critical Hit→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
    4. 4Reroll Incoming Heal→ ideally Double Chance, Attack increase, Fury +1 or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Fury +1 Attack
    Good+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  5. +5
    Courage BreastplateC 6 → S+ 56 to 58

    57 on average

    1. 1Reroll Front Defense→ ideally Fury +1, Impact Hit +1, Damage Boost or Attack14% a try
    2. 2Reroll Critical Hit Resist→ ideally Fury +1, Impact Hit +1, Damage Boost or Attack11%
    3. 3Reroll Critical Hit→ ideally Fury +1, Impact Hit +1, Damage Boost or Attack8%
    4. 4Reroll Dexterity→ ideally Fury +1, Impact Hit +1, Damage Boost or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Fury +1 Impact Hit +1 Damage Boost Attack
    Good+14
    Insulting Roar +1

    Then bind it fully.

  6. +5
    Bakarma GreavesD 1 → S+ 57 to 59

    58 on average

    1. 1Reroll Willpower→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance11% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8%
    3. 3Reroll Block Pain +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance5%
    4. 4Reroll Critical Hit→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Fury +1 Perfect Chance Damage Tolerance
    Good+13
    Attack

    Then bind it fully.

Can't reach S+