kiskInstall

AsmodiansLv 45 SorcererIsraphelYSC

Donniction

105,594 CP
BGear
  1. +12
    Aulamus SpellbookA 29 → S+ 56 to 59

    58 on average

    1. 1Reroll Critical Attack→ ideally Might, Precision, Damage Boost or Multi-hit Chance27% a try
    2. 2Reroll Back Attack→ ideally Might, Precision, Damage Boost or Multi-hit Chance21%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Damage Boost Multi-hit Chance
    Good+13
    Attack

    Then bind it fully.

  2. +10
    Aulamus RingA 28 → S+ 56 to 65

    59 on average

    1. 1Reroll Block→ ideally Might or Precision18% a try
    2. 2Reroll HP→ ideally Might or Precision14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Hellfire +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1

    Then bind it fully.

  3. +10
    Aulamus EarringsB 20 → S+ 57 to 59

    58 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22% a try
    2. 2Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed17%
    3. 3Reroll Robe of Earth +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed

    Then bind it fully.

  4. +10
    Aulamus RingA 26 → S+ 57 to 65

    59 on average

    1. 1Reroll Flame Scattershot +1→ ideally Might or Precision14% a try
    2. 2Reroll HP→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1

    Then bind it fully.

  5. +10
    Aulamus NecklaceB 14 → S+ 55 to 58

    57 on average

    1. 1Reroll Block→ ideally Combat Speed, Attack, Accuracy, Might or Precision21% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Accuracy, Might or Precision15%
    3. 3Reroll Cold Snap +1→ ideally Combat Speed, Attack, Accuracy, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Accuracy Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  6. +10
    Vakron GlovesB 15 → S+ 55 to 67

    59 on average

    1. 1Reroll Dexterity→ ideally Attack, Combat Speed or Perfect Chance17% a try
    2. 2Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance13%
    3. 3Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Fine+11 to +13
    Critical Hit Accuracy

    Then bind it fully.

  7. +10
    Vakron BreastplateB 17 → S+ 57 to 64

    60 on average

    1. 1Reroll Regeneration→ ideally Attack or Perfect Chance16% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack or Perfect Chance13%
    3. 3Reroll MP→ ideally Attack or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Perfect Chance
    Good+13 to +15
    Robe of Flame +1 Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  8. +10
    Aulamus EarringsA 28 → S+ 57 to 61

    59 on average

    1. 1Reroll Grace of Resistance +1→ ideally Might, Precision, Accuracy or Move Speed13% a try
    2. 2Reroll Absorb Essence +1→ ideally Might, Precision, Accuracy or Move Speed10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  9. +10
    Vakron PauldronsB 14 → S+ 57 to 62

    59 on average

    1. 1Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost14% a try
    2. 2Reroll Absorb Essence +1→ ideally Attack, Double Chance or Critical Damage Boost11%
    3. 3Reroll Robe of Cold +1→ ideally Attack, Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Robe of Flame +1 Critical Hit

    Then bind it fully.

  10. +10
    Gartua GreavesC 8 → S+ 56 to 59

    57 on average

    1. 1Reroll MP→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11% a try
    2. 2Reroll HP→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
    3. 3Reroll Grace of Enhancement +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+15
    Robe of Flame +1

    Then bind it fully.

  11. +10
    Vakron BootsB 15 → S+ 62 to 67

    63 on average

    1. 1Reroll Front Defense→ ideally Attack, Move Speed or Perfect Chance13% a try
    2. 2Reroll HP→ ideally Attack, Move Speed or Perfect Chance9%
    3. 3Reroll Natural HP Regen→ ideally Attack, Move Speed or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Move Speed Perfect Chance
    Fine+13
    Critical Hit

    Then bind it fully.

  12. +10
    Vakron HelmB 18 → S+ 61 to 66

    63 on average

    1. 1Reroll Defense→ ideally Attack increase or Attack10% a try
    2. 2Reroll Block→ ideally Attack increase or Attack7%
    3. 3Reroll Fire Mark +1→ ideally Attack increase or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack increase Attack
    Good+15
    Robe of Flame +1
    Fine+12
    Incoming Heal

    Then bind it fully.

  13. +10
    Vakron CloakD 1 → S+ 56 to 59

    56 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

Arcana crafts

  1. Parchment of VigorC 11 → S+ 87Craft a Unique withHellfire +1 Blaze +1
  2. Mirror of VigorC 8 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
  3. Chalice of MagicC 11 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  4. Compass of VigorB 17 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  5. Bell of MagicB 14 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1

Can't reach S+