kiskInstall

AsmodiansLv 45 RangerIsraphelRatCouncil

Khunterz

93,069 CP
CGear
  1. +10
    Aulamus EarringsA 30 → S+ 57 to 58

    57 on average

    1. 1Reroll Unyielding Resolve +1→ ideally Might, Precision, Attack, Critical Hit or Accuracy19% a try
    2. 2Reroll Rooting Eye +1→ ideally Might, Precision, Attack, Critical Hit or Accuracy15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy

    Then bind it fully.

  2. +10
    Aulamus RingD 0 → S+ 55 to 66

    61 on average

    1. 1Reroll Intelligence→ ideally Might or Precision20% a try
    2. 2Reroll Block→ ideally Might or Precision17%
    3. 3Reroll Natural MP Regen→ ideally Might or Precision13%
    4. 4Reroll Suppressing Arrow +1→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  3. +10
    Aulamus RingA 29 → S+ 55 to 64

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Might or Precision16% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  4. +10
    Aulamus EarringsB 14 → S+ 57 to 61

    59 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit or Move Speed21% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed16%
    3. 3Reroll Vigilant Eye +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  5. +10
    Vakron PauldronsD 0 → S+ 59 to 64

    61 on average

    1. 1Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost18% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost10%
    4. 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  6. +10
    Bakarma GlovesD 0 → S+ 55 to 61

    58 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Focused Eye +117% a try
    2. 2Reroll MP→ ideally Attack, Combat Speed or Focused Eye +114%
    3. 3Reroll HP→ ideally Attack, Combat Speed or Focused Eye +110%
    4. 4Reroll Wind Vigor +1→ ideally Attack, Combat Speed or Focused Eye +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Focused Eye +1
    Good+15
    Perfect Chance Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Bakarma BreastplateC 11 → S+ 55 to 58

    57 on average

    1. 1Reroll HP→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance13% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance9%
    3. 3Reroll Unyielding Resolve +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Damage Boost Focused Eye +1 Perfect Chance
    Good+14
    Hunter's Resolve +1

    Then bind it fully.

  8. +10
    Vakron HelmB 14 → S+ 56 to 65

    58 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Dexterity→ ideally Double Chance, Attack increase or Attack9%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+15
    Focused Eye +1
    Fine+11
    Critical Hit

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorB 14 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  2. Compass of VigorB 14 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  3. Mirror of VigorB 15 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
  4. Bell of MagicC 8 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
  5. Parchment of MagicB 18 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1

Can't reach S+