Rerolls
How we plan
+10Up nextAulamus NecklaceC 10 → S+ 56 to 5857 on average
- 1Reroll MP→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision23% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision17%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Critical Hit Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Aulamus EarringsA 30 → S+ 57 to 5857 on average
- 1Reroll Unyielding Resolve +1→ ideally Might, Precision, Attack, Critical Hit or Accuracy19% a try
- 2Reroll Rooting Eye +1→ ideally Might, Precision, Attack, Critical Hit or Accuracy15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy
Then bind it fully.
+10Aulamus RingD 0 → S+ 55 to 6661 on average
- 1Reroll Intelligence→ ideally Might or Precision20% a try
- 2Reroll Block→ ideally Might or Precision17%
- 3Reroll Natural MP Regen→ ideally Might or Precision13%
- 4Reroll Suppressing Arrow +1→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Aulamus RingA 29 → S+ 55 to 6460 on average
- 1Reroll Natural HP Regen→ ideally Might or Precision16% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Aulamus EarringsB 14 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit or Move Speed21% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed16%
- 3Reroll Vigilant Eye +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Vakron PauldronsD 0 → S+ 59 to 6461 on average
- 1Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost18% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Bakarma GlovesD 0 → S+ 55 to 6158 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Focused Eye +117% a try
- 2Reroll MP→ ideally Attack, Combat Speed or Focused Eye +114%
- 3Reroll HP→ ideally Attack, Combat Speed or Focused Eye +110%
- 4Reroll Wind Vigor +1→ ideally Attack, Combat Speed or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Bakarma BreastplateC 11 → S+ 55 to 5857 on average
- 1Reroll HP→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance13% a try
- 2Reroll Natural MP Regen→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance9%
- 3Reroll Unyielding Resolve +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+14
- Hunter's Resolve +1
Then bind it fully.
+10Vakron HelmB 14 → S+ 56 to 6558 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Dexterity→ ideally Double Chance, Attack increase or Attack9%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Focused Eye +1
- Fine+11
- Critical Hit
Then bind it fully.
Arcana crafts
Chalice of VigorB 14 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Compass of VigorB 14 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Mirror of VigorB 15 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Bell of MagicC 8 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Parchment of MagicB 18 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Divine Canyon GreavesA 24Its best rolls fall short.
+9Divine Canyon BootsB 15Its best rolls fall short.
+7Divine Canyon CloakB 16Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.