Rerolls
How we plan
+10Up nextAulamus SpellbookA 29 → S+ 57 to 5958 on average
- 1Reroll Critical Attack→ ideally Precision, Combat Speed, Damage Boost or Multi-hit Chance26% a try
- 2Reroll Accuracy→ ideally Precision, Combat Speed, Damage Boost or Multi-hit Chance20%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsB 13 → S+ 57 to 5958 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed23% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed18%
- 3Reroll Revitalization Contract +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
Then bind it fully.
+10Aulamus NecklaceD 2 → S+ 55 to 5857 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision27% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision21%
- 3Reroll Absorb Essence +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision16%
- 4Reroll Defense→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Vakron GlovesB 15 → S+ 55 to 6760 on average
- 1Reroll MP→ ideally Attack or Combat Speed17% a try
- 2Reroll Revitalization Contract +1→ ideally Attack or Combat Speed13%
- 3Reroll Cold Snap +1→ ideally Attack or Combat Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+10Enraged Kromede EarringsA 26 → S+ 58 to 5958 on average
- 1Reroll Absorb Essence +1→ ideally Might, Precision, Accuracy, Critical Hit or Move Speed16% a try
- 2Reroll Robe of Earth +1→ ideally Might, Precision, Accuracy, Critical Hit or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Accuracy Critical Hit Move Speed
Then bind it fully.
+10Vakron BootsB 15 → S+ 55 to 6759 on average
- 1Reroll Willpower→ ideally Attack or Perfect Chance17% a try
- 2Reroll Critical Hit Resist→ ideally Attack or Perfect Chance13%
- 3Reroll Natural MP Regen→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+10 to +13
- Critical Hit Accuracy
Then bind it fully.
+10Vakron GreavesB 17 → S+ 56 to 6758 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance12% a try
- 2Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance9%
- 3Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+5Bakarma BreastplateC 12 → S+ 56 to 5857 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost or Robe of Flame +110% a try
- 2Reroll Willpower→ ideally Attack, Damage Boost or Robe of Flame +17%
- 3Reroll Back Defense→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
Then bind it fully.
+10Vakron CloakC 5 → S+ 62 to 6562 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Robe of Earth +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+10Vakron HelmC 12 → S+ 61 to 6462 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Vitality Evaporation +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
Then bind it fully.
+5Spectral PauldronsA 27 → S+ 5656 on average
- 1Reroll Defense→ ideally Attack or Double Chance5% a try
- 2Reroll Critical Hit Resist→ ideally Attack or Double Chance1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Double Chance
Then bind it fully.
Arcana crafts
Compass of VigorC 10 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Mirror of VigorB 14 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Bell of VigorB 15 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Bind or enchant
+1Chalice of VigorS 50 → S+ 88Enchant it fully
+1Parchment of VigorS 44 → S+ 77Enchant it fully
Can't reach S+
+6Spiritforged GuardC 6Its lines are fixed.
+5Divine Canyon RingA 23Its best rolls fall short.
+5Divine Canyon RingB 14Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-30 15:21 UTC. Their page looks them up again when it's opened in a browser.