Rerolls
How we plan
+10Up nextEnraged Kromede EarringsD 2 → S+ 57 to 6662 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed29% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed23%
- 3Reroll Intelligence→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed18%
- 4Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Enraged Kromede EarringsA 26 → S+ 57 to 6662 on average
- 1Reroll Block→ ideally Might, Attack, Critical Hit or Move Speed22% a try
- 2Reroll Revitalization Contract +1→ ideally Might, Attack, Critical Hit or Move Speed17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Critical Hit Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
- Fine+12
- Hunter's Soul +1
Then bind it fully.
+10Enraged Kromede NecklaceA 24 → S+ 55 to 6460 on average
- 1Reroll Flight Power→ ideally Critical Hit, Might, Combat Speed or Precision19% a try
- 2Reroll Revitalization Contract +1→ ideally Critical Hit, Might, Combat Speed or Precision15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Critical Hit Might Combat Speed Precision
- Good+13
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Hunter's Soul +1
Then bind it fully.
+15Enraged Kromede RingA 25 → S+ 55 to 7060 on average
- 1Reroll MP→ ideally Might or Precision18% a try
- 2Reroll Defense→ ideally Might or Precision14%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+10 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Snipe +1 Critical Hit
Then bind it fully.
+12Nuakum BreastplateB 16 → S+ 58 to 6963 on average
- 1Reroll Dexterity→ ideally Attack or Perfect Chance19% a try
- 2Reroll Critical Damage Defense→ ideally Attack or Perfect Chance15%
- 3Reroll Natural MP Regen→ ideally Attack or Perfect Chance11%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Perfect Chance
- Good+14 to +16
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+13Nuakum PauldronsB 16 → S+ 57 to 6962 on average
- 1Reroll Regeneration→ ideally Double Chance or Attack19% a try
- 2Reroll MP→ ideally Double Chance or Attack15%
- 3Reroll Natural HP Regen→ ideally Double Chance or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack
- Good+14 to +16
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+14Nuakum HelmA 31 → S+ 55 to 7162 on average
- 1Reroll Natural MP Regen→ ideally Double Chance or Attack14% a try
- 2Reroll Concentrated Fire +1→ ideally Double Chance or Attack10%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack
- Good+14
- Hunter's Resolve +1
- Fine+10 to +12
- Critical Hit Incoming Heal
Then bind it fully.
+12Enraged Kromede RingA 24 → S+ 55 to 7163 on average
- 1Reroll Block→ ideally Might, Precision or Attack17% a try
- 2Reroll Arrow Scattershot +1→ ideally Might, Precision or Attack13%
- 3Reroll Critical Hit→ ideally Might, Precision or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Fine+13 to +14
- Deadshot +1 Drill Dart +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+12Nuakum GlovesB 21 → S+ 60 to 6965 on average
- 1Reroll Defense→ ideally Combat Speed or Attack15% a try
- 2Reroll Concentrated Fire +1→ ideally Combat Speed or Attack12%
- 3Reroll Accuracy→ ideally Combat Speed or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Combat Speed Attack
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+13
- Critical Hit
Then bind it fully.
+12Nuakum BootsA 23 → S+ 60 to 6763 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed or Perfect Chance9% a try
- 2Reroll Natural MP Regen→ ideally Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+12Nuakum GreavesC 12 → S+ 61 to 6964 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Nuakum CloakB 16 → S+ 56 to 6559 on average
- 1Reroll Front Defense→ ideally Double Chance or Attack increase7% a try
- 2Reroll HP→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Double Chance Attack increase
- Good+16
- Focused Eye +1
- Fine+15
- Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Splendent Dark Dragon Lord Bow, Nuakum Guard, Chalice of Vigor, Parchment of Vigor, Compass of Magic, Bell of Magic, Mirror of Magic.