Rerolls
How we plan
+12Up nextAulamus EarringsB 21 → S+ 55 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Might, Move Speed or Critical Hit21% a try
- 2Reroll Block→ ideally Might, Move Speed or Critical Hit16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+11Aulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision21% a try
- 2Reroll MP→ ideally Might or Precision16%
- 3Reroll Block→ ideally Might or Precision12%
- 4Reroll HP→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+11Aulamus NecklaceB 20 → S+ 55 to 5957 on average
- 1Reroll HP→ ideally Combat Speed, Might, Critical Hit or Accuracy18% a try
- 2Reroll Radiant Benediction +1→ ideally Combat Speed, Might, Critical Hit or Accuracy12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Critical Hit Accuracy
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+11Aulamus RingC 9 → S+ 55 to 6760 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision15% a try
- 2Reroll Flight Power→ ideally Might or Precision12%
- 3Reroll Natural HP Regen→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
+11Vakron BreastplateB 16 → S+ 55 to 6760 on average
- 1Reroll Evasion→ ideally Damage Boost, Attack or Perfect Chance14% a try
- 2Reroll Back Defense→ ideally Damage Boost, Attack or Perfect Chance11%
- 3Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Nuakum HelmD 1 → S+ 59 to 7063 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Double Chance Attack increase Attack
- Good+14
- Incoming Heal
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+11Vakron BootsD 0 → S+ 64 to 6866 on average
- 1Reroll Defense→ ideally Move Speed, Attack or Perfect Chance13% a try
- 2Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance10%
- 3Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance7%
- 4Reroll MP→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+12Vakron GlovesB 15 → S+ 65 to 6966 on average
- 1Reroll Dexterity→ ideally Combat Speed or Attack10% a try
- 2Reroll Evasion→ ideally Combat Speed or Attack7%
- 3Reroll Critical Hit Resist→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1
Then bind it fully.
+11Vakron PauldronsB 19 → S+ 57 to 6761 on average
- 1Reroll Dexterity→ ideally Critical Damage Boost or Double Chance13% a try
- 2Reroll Survival Willpower +1→ ideally Critical Damage Boost or Double Chance9%
- 3Reroll Defense increase→ ideally Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+12Vakron CloakD 0 → S+ 65 to 7066 on average
- 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase11% a try
- 2Reroll Front Defense→ ideally Double Chance or Attack increase8%
- 3Reroll Block→ ideally Double Chance or Attack increase5%
- 4Reroll MP→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+11Bakarma GreavesD 0 → S+ 57 to 5957 on average
- 1Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
- 4Reroll Prayer of Concentration +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
Arcana crafts
Compass of MagicB 13 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Chalice of VigorC 12 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Mirror of VigorB 15 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Bell of VigorD 1 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Parchment of MagicB 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Can't reach S+
+12Spiritforged MaceC 8Its lines are fixed.
+12Spiritforged GuardC 6Its lines are fixed.
+10Liberator EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.