kiskInstall

ElyosLv 45 ClericKaisinel

NGC7341

107,593 CP
BGear
  1. +10
    Enraged Kromede EarringsA 24 → S+ 55 to 61

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Accuracy21% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack, Move Speed or Accuracy15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Move Speed Accuracy
    Fine+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  2. +10
    Enraged Kromede RingD 3 → S+ 55 to 72

    64 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision19% a try
    2. 2Reroll Block→ ideally Might or Precision15%
    3. 3Reroll Flight Power→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  3. +10
    Aulamus RingD 1 → S+ 55 to 67

    61 on average

    1. 1Reroll Evasion→ ideally Might or Precision17% a try
    2. 2Reroll Debilitating Mark +1→ ideally Might or Precision14%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  4. +10
    Aulamus NecklaceC 11 → S+ 57 to 59

    58 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy19% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy14%
    3. 3Reroll HP→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Might Precision Critical Hit Accuracy

    Then bind it fully.

  5. +10
    Aulamus EarringsA 23 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Move Speed or Critical Hit21% a try
    2. 2Reroll HP→ ideally Might, Precision, Move Speed or Critical Hit15%
    3. 3Reroll Healing Enhancement +1→ ideally Might, Precision, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  6. +11
    Vakron PauldronsB 14 → S+ 57 to 66

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Critical Damage Boost or Double Chance14% a try
    2. 2Reroll Dexterity→ ideally Attack, Critical Damage Boost or Double Chance11%
    3. 3Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Double Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +11
    Vakron BreastplateC 8 → S+ 55 to 67

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance18% a try
    2. 2Reroll Block→ ideally Damage Boost, Attack or Perfect Chance14%
    3. 3Reroll HP→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Accuracy→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  8. +11
    Vakron HelmD 3 → S+ 56 to 64

    59 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack14% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll HP→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  9. +10
    Vakron GlovesC 6 → S+ 56 to 60

    58 on average

    1. 1Reroll Willpower→ ideally Combat Speed or Attack10% a try
    2. 2Reroll HP→ ideally Combat Speed or Attack7%
    3. 3Reroll Constitution→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1

    Then bind it fully.

  10. +11
    Bakarma GreavesA 27 → S+ 56 to 59

    58 on average

    1. 1Reroll HP→ ideally Attack, Perfect Chance or Empyrean Lord's Grace +19% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Perfect Chance or Empyrean Lord's Grace +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +14
    Attack Perfect Chance Empyrean Lord's Grace +1
    Good+13
    Earth's Grace +1

    Then bind it fully.

  11. +10
    Vakron BootsB 17 → S+ 64 to 68

    66 on average

    1. 1Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance10% a try
    2. 2Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance7%
    3. 3Reroll Immortal Veil +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Earth's Grace +1

    Then bind it fully.

  12. +10
    Vakron CloakD 1 → S+ 65 to 70

    66 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Back Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll HP→ ideally Double Chance or Attack increase5%
    4. 4Reroll Healing Enhancement +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of VigorA 29 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. +2
    Parchment of VigorB 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  3. +2
    Bell of VigorA 25 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  4. +2
    Compass of MagicA 31 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  5. +1
    Mirror of VigorA 28 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+