Rerolls
How we plan
+12Up nextVakron GuardD 0 → S+ 55 to 5956 on average
- 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance34% a try
- 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance28%
- 3Reroll Judgment Thunder +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
- 4Reroll Light of Regeneration +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+10Enraged Kromede EarringsA 24 → S+ 55 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Accuracy21% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Move Speed or Accuracy15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed Accuracy
- Fine+12
- Empyrean Lord's Grace +1
Then bind it fully.
+10Enraged Kromede RingD 3 → S+ 55 to 7264 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision19% a try
- 2Reroll Block→ ideally Might or Precision15%
- 3Reroll Flight Power→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Might Precision
- Good+16
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Aulamus RingD 1 → S+ 55 to 6761 on average
- 1Reroll Evasion→ ideally Might or Precision17% a try
- 2Reroll Debilitating Mark +1→ ideally Might or Precision14%
- 3Reroll Defense→ ideally Might or Precision11%
- 4Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Aulamus NecklaceC 11 → S+ 57 to 5958 on average
- 1Reroll Flight Power→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy19% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy14%
- 3Reroll HP→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Precision Critical Hit Accuracy
Then bind it fully.
+10Aulamus EarringsA 23 → S+ 56 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Move Speed or Critical Hit21% a try
- 2Reroll HP→ ideally Might, Precision, Move Speed or Critical Hit15%
- 3Reroll Healing Enhancement +1→ ideally Might, Precision, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+11Vakron PauldronsB 14 → S+ 57 to 6660 on average
- 1Reroll Status Effect Resist→ ideally Attack, Critical Damage Boost or Double Chance14% a try
- 2Reroll Dexterity→ ideally Attack, Critical Damage Boost or Double Chance11%
- 3Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Double Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+11Vakron BreastplateC 8 → S+ 55 to 6760 on average
- 1Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance18% a try
- 2Reroll Block→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll HP→ ideally Damage Boost, Attack or Perfect Chance10%
- 4Reroll Accuracy→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+11Vakron HelmD 3 → S+ 56 to 6459 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack14% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll HP→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+10Vakron GlovesC 6 → S+ 56 to 6058 on average
- 1Reroll Willpower→ ideally Combat Speed or Attack10% a try
- 2Reroll HP→ ideally Combat Speed or Attack7%
- 3Reroll Constitution→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1
Then bind it fully.
+11Bakarma GreavesA 27 → S+ 56 to 5958 on average
- 1Reroll HP→ ideally Attack, Perfect Chance or Empyrean Lord's Grace +19% a try
- 2Reroll Natural MP Regen→ ideally Attack, Perfect Chance or Empyrean Lord's Grace +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Attack Perfect Chance Empyrean Lord's Grace +1
- Good+13
- Earth's Grace +1
Then bind it fully.
+10Vakron BootsB 17 → S+ 64 to 6866 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance10% a try
- 2Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance7%
- 3Reroll Immortal Veil +1→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Attack Perfect Chance
- Good+14
- Earth's Grace +1
Then bind it fully.
+10Vakron CloakD 1 → S+ 65 to 7066 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase11% a try
- 2Reroll Back Defense→ ideally Double Chance or Attack increase8%
- 3Reroll HP→ ideally Double Chance or Attack increase5%
- 4Reroll Healing Enhancement +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
+2Chalice of VigorA 29 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
+2Parchment of VigorB 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
+2Bell of VigorA 25 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
+2Compass of MagicA 31 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
+1Mirror of VigorA 28 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+12Rupture WarhammerD 1Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.