Rerolls
How we plan
+10Up nextVakron GuardS 36 → S+ 55 to 5655 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed or Damage Boost19% a try
Reroll it until it lands one of these:
- Best+15
- Might Precision Combat Speed Damage Boost
Then bind it fully.
+10Vakron PauldronsD 0 → S+ 57 to 6760 on average
- 1Reroll Status Effect Resist→ ideally Attack, Critical Damage Boost or Double Chance17% a try
- 2Reroll Block→ ideally Attack, Critical Damage Boost or Double Chance14%
- 3Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance10%
- 4Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Aulamus RingB 15 → S+ 55 to 6760 on average
- 1Reroll Lightning Strike Scattershot +1→ ideally Might or Precision13% a try
- 2Reroll Defiance +1→ ideally Might or Precision11%
- 3Reroll Accuracy→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
+10Aulamus NecklaceA 23 → S+ 57 to 5857 on average
- 1Reroll MP→ ideally Combat Speed, Might, Precision or Accuracy13% a try
- 2Reroll HP→ ideally Combat Speed, Might, Precision or Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Precision Accuracy
Then bind it fully.
+10Vakron BreastplateA 24 → S+ 57 to 6360 on average
- 1Reroll MP→ ideally Attack or Perfect Chance10% a try
- 2Reroll HP→ ideally Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Aulamus RingA 26 → S+ 55 to 6760 on average
- 1Reroll Intelligence→ ideally Might or Precision14% a try
- 2Reroll Accuracy→ ideally Might or Precision11%
- 3Reroll Healing Light +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1
Then bind it fully.
+10Gartua BootsD 0 → S+ 64 to 6866 on average
- 1Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance13% a try
- 2Reroll HP→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance7%
- 4Reroll Warm Benediction +1→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Gartua HelmA 25 → S+ 56 to 6458 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase7% a try
- 2Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13
- Empyrean Lord's Grace +1 Incoming Heal
Then bind it fully.
+10Vakron CloakC 6 → S+ 65 to 7066 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase11% a try
- 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase8%
- 3Reroll Critical Hit→ ideally Double Chance or Attack increase5%
- 4Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Spectral GlovesB 20 → S+ 58 to 6060 on average
- 1Reroll Warm Benediction +1→ ideally Attack, Earth's Grace +1 or Empyrean Lord's Grace +19% a try
- 2Reroll Constitution→ ideally Attack, Earth's Grace +1 or Empyrean Lord's Grace +16%
- 3Reroll Critical Hit→ ideally Attack, Earth's Grace +1 or Empyrean Lord's Grace +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Earth's Grace +1 Empyrean Lord's Grace +1
- Good+14
- Perfect Chance
Then bind it fully.
Arcana crafts
+2Chalice of MagicB 18 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
+2Parchment of MagicA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
+2Mirror of VigorB 17 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+10Spiritforged MaceC 8Its lines are fixed.
+5Unyielding GreavesB 13Its best rolls fall short.
+5Liberator EarringsD 3Its lines are fixed.
+5Liberator EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.