BGear
Rerolls
How we plan
Up nextBerk RingC 7 → S+ 58 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision15%
- 3Reroll HP→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
Berk EarringsB 18 → S+ 56 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Impact Hit +114% a try
- 2Reroll Defense→ ideally Might, Precision, Attack or Impact Hit +19%
- 3Reroll Ironclad Defense +1→ ideally Might, Precision, Attack or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Impact Hit +1
- Good+14
- Move Speed
Then bind it fully.
Bakarma HelmD 0 → S+ 57 to 6259 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase, Fury +1 or Attack13% a try
- 2Reroll Constitution→ ideally Double Chance, Attack increase, Fury +1 or Attack10%
- 3Reroll Front Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
- 4Reroll Ironclad Defense +1→ ideally Double Chance, Attack increase, Fury +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Berk EarringsB 15 → S+ 56 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +117% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +113%
- 3Reroll Punishing Benediction +1→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +19%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Fury +1 Impact Hit +1
- Good+14
- Move Speed
Then bind it fully.
Rupture SwordC 10 → S+ 5555 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Weapon Damage Boost or Combat Speed22% a try
- 2Reroll Critical Attack→ ideally Might, Precision, Weapon Damage Boost or Combat Speed16%
- 3Reroll Back Attack→ ideally Might, Precision, Weapon Damage Boost or Combat Speed10%
- 4Reroll Attack→ ideally Might, Precision, Weapon Damage Boost or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Might Precision Weapon Damage Boost Combat Speed
Then bind it fully.
Bakarma PauldronsB 21 → S+ 58 to 6260 on average
- 1Reroll Endurance Penetration→ ideally Attack, Double Chance or Critical Damage Boost11% a try
- 2Reroll Punishing Benediction +1→ ideally Attack, Double Chance or Critical Damage Boost9%
- 3Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Berk NecklaceB 14 → S+ 55 to 5656 on average
- 1Reroll Guarding Seal +1→ ideally Might, Fury +1, Combat Speed, Precision or Impact Hit +110% a try
- 2Reroll Flight Power→ ideally Might, Fury +1, Combat Speed, Precision or Impact Hit +18%
- 3Reroll Punishing Benediction +1→ ideally Might, Fury +1, Combat Speed, Precision or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Might Fury +1 Combat Speed Precision Impact Hit +1
Then bind it fully.
Can't reach S+
Spiritforged GuardC 6Its lines are fixed.
Division BreastplateB 18Its best rolls fall short.
Anguish GreavesD 2Its best rolls fall short.
Division GlovesA 30Its best rolls fall short.
Division BootsB 16Its best rolls fall short.
Division CloakA 30Its best rolls fall short.
Division RingA 25Its best rolls fall short.
Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.