kiskInstall

AsmodiansLv 45 TemplarLumiel

Lobita

70,442 CP
BGear
  1. Berk EarringsB 18 → S+ 56 to 58

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Impact Hit +114% a try
    2. 2Reroll Defense→ ideally Might, Precision, Attack or Impact Hit +19%
    3. 3Reroll Ironclad Defense +1→ ideally Might, Precision, Attack or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Impact Hit +1
    Good+14
    Move Speed

    Then bind it fully.

  2. Bakarma HelmD 0 → S+ 57 to 62

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase, Fury +1 or Attack13% a try
    2. 2Reroll Constitution→ ideally Double Chance, Attack increase, Fury +1 or Attack10%
    3. 3Reroll Front Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
    4. 4Reroll Ironclad Defense +1→ ideally Double Chance, Attack increase, Fury +1 or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Fury +1 Attack
    Good+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  3. Berk EarringsB 15 → S+ 56 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +117% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +113%
    3. 3Reroll Punishing Benediction +1→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +19%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Fury +1 Impact Hit +1
    Good+14
    Move Speed

    Then bind it fully.

  4. Rupture SwordC 10 → S+ 55

    55 on average

    1. 1Reroll Critical Hit→ ideally Might, Precision, Weapon Damage Boost or Combat Speed22% a try
    2. 2Reroll Critical Attack→ ideally Might, Precision, Weapon Damage Boost or Combat Speed16%
    3. 3Reroll Back Attack→ ideally Might, Precision, Weapon Damage Boost or Combat Speed10%
    4. 4Reroll Attack→ ideally Might, Precision, Weapon Damage Boost or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +14
    Might Precision Weapon Damage Boost Combat Speed

    Then bind it fully.

  5. Bakarma PauldronsB 21 → S+ 58 to 62

    60 on average

    1. 1Reroll Endurance Penetration→ ideally Attack, Double Chance or Critical Damage Boost11% a try
    2. 2Reroll Punishing Benediction +1→ ideally Attack, Double Chance or Critical Damage Boost9%
    3. 3Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  6. Berk NecklaceB 14 → S+ 55 to 56

    56 on average

    1. 1Reroll Guarding Seal +1→ ideally Might, Fury +1, Combat Speed, Precision or Impact Hit +110% a try
    2. 2Reroll Flight Power→ ideally Might, Fury +1, Combat Speed, Precision or Impact Hit +18%
    3. 3Reroll Punishing Benediction +1→ ideally Might, Fury +1, Combat Speed, Precision or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14
    Might Fury +1 Combat Speed Precision Impact Hit +1

    Then bind it fully.

Can't reach S+