kiskInstall

AsmodiansLv 45 SorcererLumielNoctrium

RitaSpells

78,320 CP
CGear
  1. +10
    Aulamus NecklaceD 0 → S+ 55 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision27% a try
    2. 2Reroll MP→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision22%
    3. 3Reroll Natural MP Regen→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision16%
    4. 4Reroll Absorb Essence +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Accuracy Critical Hit Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  2. +10
    Berk RingB 18 → S+ 60 to 66

    62 on average

    1. 1Reroll Flight Power→ ideally Precision21% a try
    2. 2Reroll Natural MP Regen→ ideally Precision17%
    3. 3Reroll Natural HP Regen→ ideally Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Precision
    Good+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack Flame Arrow +1 Firestorm +1

    Then bind it fully.

  3. +3
    Aulamus EarringsA 24 → S+ 57 to 61

    59 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack or Move Speed15% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  4. +10
    Bakarma BootsD 0 → S+ 58 to 63

    59 on average

    1. 1Reroll Willpower→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance15% a try
    2. 2Reroll Defense→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance11%
    3. 3Reroll MP→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance8%
    4. 4Reroll Absorb Essence +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Move Speed Robe of Flame +1 Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  5. +10
    Bakarma GlovesB 17 → S+ 58 to 63

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack or Combat Speed12% a try
    2. 2Reroll Front Defense→ ideally Attack or Combat Speed8%
    3. 3Reroll Robe of Cold +1→ ideally Attack or Combat Speed5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed
    Good+15
    Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  6. +10
    Bakarma PauldronsB 13 → S+ 57 to 61

    59 on average

    1. 1Reroll Evasion→ ideally Attack or Double Chance12% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack or Double Chance8%
    3. 3Reroll Critical Hit Resist→ ideally Attack or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance
    Good+13 to +14
    Robe of Flame +1 Critical Hit

    Then bind it fully.

  7. +10
    Bakarma BreastplateD 5 → S+ 56 to 60

    58 on average

    1. 1Reroll Evasion→ ideally Attack, Damage Boost or Robe of Flame +114% a try
    2. 2Reroll Absorb Essence +1→ ideally Attack, Damage Boost or Robe of Flame +111%
    3. 3Reroll Robe of Cold +1→ ideally Attack, Damage Boost or Robe of Flame +17%
    4. 4Reroll Status Effect Resist→ ideally Attack, Damage Boost or Robe of Flame +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Robe of Flame +1
    Good+14
    Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  8. +10
    Berk EarringsA 27 → S+ 56 to 57

    56 on average

    1. 1Reroll Block→ ideally Might, Precision or Critical Hit11% a try
    2. 2Reroll MP→ ideally Might, Precision or Critical Hit5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Critical Hit

    Then bind it fully.

  9. +10
    Bakarma GreavesC 5 → S+ 60 to 61

    60 on average

    1. 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance11% a try
    2. 2Reroll HP→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance8%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance6%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance

    Then bind it fully.

  10. +10
    Bakarma HelmC 6 → S+ 57 to 62

    58 on average

    1. 1Reroll Block→ ideally Attack, Double Chance, Attack increase or Robe of Flame +112% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
    3. 3Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +16%
    4. 4Reroll Accuracy→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Attack increase Robe of Flame +1
    Fine+11
    Incoming Heal

    Then bind it fully.

  11. +10
    Fantasy CloakD 1 → S+ 64

    64 on average

    1. 1Reroll Dexterity→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase8% a try
    2. 2Reroll Defense→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase5%
    3. 3Reroll Grace of Resistance +1→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase3%
    4. 4Reroll Robe of Cold +1→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase1%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Robe of Flame +1 Attack Double Chance Attack increase

    Then bind it fully.

Arcana crafts

  1. Parchment of VigorC 11 → S+ 87Craft a Unique withHellfire +1 Blaze +1
  2. Compass of VigorD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  3. +1
    Bell of VigorB 15 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
  4. Mirror of MagicB 22 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1

Can't reach S+