Rerolls
How we plan
+10Up nextAulamus RingD 0 → S+ 56 to 6661 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision23% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision19%
- 3Reroll Frost +1→ ideally Might or Precision15%
- 4Reroll Defense→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 55 to 5857 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision27% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision22%
- 3Reroll Natural MP Regen→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision16%
- 4Reroll Absorb Essence +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Berk RingB 18 → S+ 60 to 6662 on average
- 1Reroll Flight Power→ ideally Precision21% a try
- 2Reroll Natural MP Regen→ ideally Precision17%
- 3Reroll Natural HP Regen→ ideally Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack Flame Arrow +1 Firestorm +1
Then bind it fully.
+3Aulamus EarringsA 24 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Attack or Move Speed15% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Bakarma BootsD 0 → S+ 58 to 6359 on average
- 1Reroll Willpower→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance15% a try
- 2Reroll Defense→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance11%
- 3Reroll MP→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance8%
- 4Reroll Absorb Essence +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma GlovesB 17 → S+ 58 to 6360 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Combat Speed12% a try
- 2Reroll Front Defense→ ideally Attack or Combat Speed8%
- 3Reroll Robe of Cold +1→ ideally Attack or Combat Speed5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma PauldronsB 13 → S+ 57 to 6159 on average
- 1Reroll Evasion→ ideally Attack or Double Chance12% a try
- 2Reroll Critical Damage Defense→ ideally Attack or Double Chance8%
- 3Reroll Critical Hit Resist→ ideally Attack or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance
- Good+13 to +14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+10Bakarma BreastplateD 5 → S+ 56 to 6058 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost or Robe of Flame +114% a try
- 2Reroll Absorb Essence +1→ ideally Attack, Damage Boost or Robe of Flame +111%
- 3Reroll Robe of Cold +1→ ideally Attack, Damage Boost or Robe of Flame +17%
- 4Reroll Status Effect Resist→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Berk EarringsA 27 → S+ 56 to 5756 on average
- 1Reroll Block→ ideally Might, Precision or Critical Hit11% a try
- 2Reroll MP→ ideally Might, Precision or Critical Hit5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Critical Hit
Then bind it fully.
+10Bakarma GreavesC 5 → S+ 60 to 6160 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance11% a try
- 2Reroll HP→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance8%
- 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance6%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
+10Bakarma HelmC 6 → S+ 57 to 6258 on average
- 1Reroll Block→ ideally Attack, Double Chance, Attack increase or Robe of Flame +112% a try
- 2Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
- 3Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +16%
- 4Reroll Accuracy→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
+10Fantasy CloakD 1 → S+ 6464 on average
- 1Reroll Dexterity→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase8% a try
- 2Reroll Defense→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase5%
- 3Reroll Grace of Resistance +1→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase3%
- 4Reroll Robe of Cold +1→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase1%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Robe of Flame +1 Attack Double Chance Attack increase
Then bind it fully.
Arcana crafts
Parchment of VigorC 11 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Compass of VigorD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
+1Bell of VigorB 15 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Mirror of MagicB 22 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Can't reach S+
+15Rupture TomeB 14Soul Fuse it for one more line.
+10Fantasy GuardC 12Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+4Liberator BraceletD 0Its lines are fixed.