kiskInstall

AsmodiansLv 45 ChanterLumielNoctrium

cGa0

63,522 CP
CGear
  1. Berk EarringsA 31 → S+ 55 to 59

    57 on average

    1. 2Block19% a try
    2. 29Critical Hit15%
    3. 33Accuracy12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1

    Then bind it fully.

  2. Berk NecklaceC 7 → S+ 56 to 58

    57 on average

    1. 4MP19% a try
    2. 9Survival Willpower +114%
    3. 17Raging Spell +112%
    4. 31Critical Hit9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1

    Then bind it fully.

  3. Berk RingB 12 → S+ 57 to 65

    61 on average

    1. 5Defense17% a try
    2. 10Critical Hit Resist14%
    3. 25Impactful Crush +110%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Precision
    Good+14 to +15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  4. Berk RingB 20 → S+ 58 to 65

    61 on average

    1. 6Block15% a try
    2. 14Intelligence11%
    3. 26Impactful Crush +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Dark Crush +1 Onslaught +1 Spinning Strike +1

    Then bind it fully.

  5. Bakarma GlovesD 0 → S+ 58 to 61

    60 on average

    1. 7Status Effect Resist15% a try
    2. 12Critical Hit Resist12%
    3. 19Natural MP Regen9%
    4. 24Raging Spell +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  6. Bakarma PauldronsB 13 → S+ 59 to 61

    60 on average

    1. 11Willpower13% a try
    2. 18Back Defense10%
    3. 23Natural HP Regen8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Critical Damage Boost Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  7. Bakarma BootsB 16 → S+ 58 to 60

    59 on average

    1. 13Crossguard +111% a try
    2. 20Constitution9%
    3. 28Accuracy6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
    Good+13
    Wind's Promise +1

    Then bind it fully.

  8. +5
    Bakarma GreavesD 0 → S+ 56 to 58

    57 on average

    1. 15Front Defense12% a try
    2. 21Critical Hit Resist9%
    3. 27HP6%
    4. 32Natural MP Regen3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
    Good+13
    Attack

    Then bind it fully.

  9. Bakarma HelmB 14 → S+ 57 to 60

    58 on average

    1. 16Critical Hit Resist11% a try
    2. 22Natural HP Regen8%
    3. 30Critical Hit5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1

    Then bind it fully.

Can't reach S+