Rerolls
How we plan
Up nextBerk EarringsC 10 → S+ 55 to 6058 on average
- 1MP24% a try
- 3Natural HP Regen19%
- 8HP15%
- 34Accuracy11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
Berk EarringsA 31 → S+ 55 to 5957 on average
- 2Block19% a try
- 29Critical Hit15%
- 33Accuracy12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1
Then bind it fully.
Berk NecklaceC 7 → S+ 56 to 5857 on average
- 4MP19% a try
- 9Survival Willpower +114%
- 17Raging Spell +112%
- 31Critical Hit9%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
Berk RingB 12 → S+ 57 to 6561 on average
- 5Defense17% a try
- 10Critical Hit Resist14%
- 25Impactful Crush +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
Berk RingB 20 → S+ 58 to 6561 on average
- 6Block15% a try
- 14Intelligence11%
- 26Impactful Crush +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Spinning Strike +1
Then bind it fully.
Bakarma GlovesD 0 → S+ 58 to 6160 on average
- 7Status Effect Resist15% a try
- 12Critical Hit Resist12%
- 19Natural MP Regen9%
- 24Raging Spell +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma PauldronsB 13 → S+ 59 to 6160 on average
- 11Willpower13% a try
- 18Back Defense10%
- 23Natural HP Regen8%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma BootsB 16 → S+ 58 to 6059 on average
- 13Crossguard +111% a try
- 20Constitution9%
- 28Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 15Front Defense12% a try
- 21Critical Hit Resist9%
- 27HP6%
- 32Natural MP Regen3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Bakarma HelmB 14 → S+ 57 to 6058 on average
- 16Critical Hit Resist11% a try
- 22Natural HP Regen8%
- 30Critical Hit5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
Then bind it fully.
Can't reach S+
+7Rupture RodB 22Soul Fuse it for one more line.
Spiritforged GuardC 6Its lines are fixed.
Division BreastplateC 11Its best rolls fall short.
Anguish CloakA 24Its best rolls fall short.
Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.