DGear
Rerolls
How we plan
Up nextBakarma BootsC 10 → S+ 56 to 6057 on average
- 1Reroll Willpower→ ideally Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
- 2Reroll Evasion→ ideally Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
- 3Reroll HP→ ideally Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
Bakarma GreavesD 5 → S+ 56 to 5856 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +111%
- 3Reroll Wind Vigor +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +18%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Wisdom CloakD 0 → S+ 60 to 6261 on average
- 1Reroll Dexterity→ ideally Focused Eye +1, Hunter's Resolve +1, Double Chance, Attack or Attack increase11% a try
- 2Reroll Critical Damage Defense→ ideally Focused Eye +1, Hunter's Resolve +1, Double Chance, Attack or Attack increase8%
- 3Reroll Back Defense→ ideally Focused Eye +1, Hunter's Resolve +1, Double Chance, Attack or Attack increase5%
- 4Reroll Natural HP Regen→ ideally Focused Eye +1, Hunter's Resolve +1, Double Chance, Attack or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Focused Eye +1 Hunter's Resolve +1 Double Chance Attack Attack increase
Then bind it fully.
+10Wisdom GlovesC 12 → S+ 5757 on average
- 1Reroll Constitution→ ideally Focused Eye +1, Attack or Hunter's Resolve +18% a try
- 2Reroll Critical Hit Resist→ ideally Focused Eye +1, Attack or Hunter's Resolve +15%
- 3Reroll Natural HP Regen→ ideally Focused Eye +1, Attack or Hunter's Resolve +12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Focused Eye +1 Attack Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Judicator BreastplateC 11Its best rolls fall short.
Pilgrim HelmD 0Its lines are fixed.
+5Pilgrim PauldronsD 0Its lines are fixed.
+5Pilgrim NecklaceD 0Its lines are fixed.
+5Pilgrim EarringsD 4Its lines are fixed.
+5Pilgrim EarringsD 4Its lines are fixed.
+5Pilgrim RingD 0Its lines are fixed.
+5Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.