Rerolls
How we plan
+10Up nextAulamus EarringsC 9 → S+ 57 to 6360 on average
- 1Reroll Evasion→ ideally Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +131% a try
- 2Reroll Block→ ideally Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +127%
- 3Reroll Defense→ ideally Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +121%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+14Aulamus OrbA 35 → S+ 56 to 5958 on average
- 1Reroll Front Attack→ ideally Combat Speed, Damage Boost or Multi-hit Chance19% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Combat Speed Damage Boost Multi-hit Chance
- Good+11
- Attack
Then bind it fully.
+10Berk EarringsA 28 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Might, Precision, Spirit Strike +1, Attack or Element Unification +116% a try
- 2Reroll Defense→ ideally Might, Precision, Spirit Strike +1, Attack or Element Unification +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Attack Element Unification +1
- Good+14
- Move Speed
Then bind it fully.
+10Aulamus RingD 0 → S+ 59 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Elemental Fusion +1 or Combustion +121% a try
- 2Reroll HP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +116%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112%
- 4Reroll MP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Berk RingC 7 → S+ 58 to 6561 on average
- 1Reroll Flight Power→ ideally Might, Precision, Elemental Fusion +1 or Combustion +119% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
- 3Reroll Accuracy→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
- 4Reroll Critical Hit→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Bakarma BootsD 0 → S+ 57 to 6259 on average
- 1Reroll Willpower→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance15% a try
- 2Reroll Defense→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance12%
- 3Reroll Critical Hit Resist→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance9%
- 4Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Move Speed Attack Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+10Bakarma PauldronsD 3 → S+ 58 to 6160 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost15% a try
- 2Reroll Block→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost12%
- 3Reroll HP→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost9%
- 4Reroll Critical Hit→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Spirit Strike +1 Mental Focus +1 Double Chance Critical Damage Boost
- Good+13
- Element Unification +1
Then bind it fully.
+10Vakron BreastplateB 17 → S+ 60 to 6563 on average
- 1Reroll Front Defense→ ideally Damage Boost, Perfect Chance or Spirit Strike +111% a try
- 2Reroll Constitution→ ideally Damage Boost, Perfect Chance or Spirit Strike +18%
- 3Reroll Critical Hit→ ideally Damage Boost, Perfect Chance or Spirit Strike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Perfect Chance Spirit Strike +1
- Good+13 to +15
- Mental Focus +1 Element Unification +1
Then bind it fully.
+10Gartua HelmA 26 → S+ 59 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Spirit Strike +1 or Mental Focus +18% a try
- 2Reroll Status Effect Resist→ ideally Double Chance, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+4High Commander Lagta CloakC 12 → S+ 59 to 6161 on average
- 1Reroll Dexterity→ ideally Spirit Strike +1 or Mental Focus +17% a try
- 2Reroll HP→ ideally Spirit Strike +1 or Mental Focus +15%
- 3Reroll Accuracy→ ideally Spirit Strike +1 or Mental Focus +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Mental Focus +1
- Good+15
- Attack increase Double Chance
Then bind it fully.
+10High Commander Lagta GreavesD 0 → S+ 5656 on average
- 1Reroll Critical Damage Defense→ ideally Spirit Strike +1, Mental Focus +1 or Attack increase9% a try
- 2Reroll Natural HP Regen→ ideally Spirit Strike +1, Mental Focus +1 or Attack increase6%
- 3Reroll Spirit Communion +1→ ideally Spirit Strike +1, Mental Focus +1 or Attack increase4%
- 4Reroll Revitalization Contract +1→ ideally Spirit Strike +1, Mental Focus +1 or Attack increase1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Mental Focus +1 Attack increase
- Good+14
- Damage Tolerance
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
Unyielding GlovesD 0Its best rolls fall short.
+5Pilgrim NecklaceD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.