Rerolls
How we plan
+10Up nextAulamus NecklaceD 1 → S+ 57 to 5957 on average
- 1Evasion25% a try
- 3Critical Hit Resist20%
- 6Block14%
- 20Defense9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit Accuracy
Then bind it fully.
+10Aulamus EarringsC 11 → S+ 56 to 6259 on average
- 2Natural MP Regen22% a try
- 5MP16%
- 14Defense11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+5Berk RingA 22 → S+ 55 to 6761 on average
- 4Natural MP Regen17% a try
- 10Critical Hit13%
- 30Judgment Thunder +110%
- 35Healing Light +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+5Bakarma BootsC 5 → S+ 61 to 6362 on average
- 7Evasion12% a try
- 15Front Defense9%
- 25Constitution7%
- 34Accuracy4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+8Bakarma BreastplateD 1 → S+ 60 to 6261 on average
- 8Willpower12% a try
- 16Defense9%
- 23Natural HP Regen7%
- 32Warm Benediction +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Bakarma CloakD 1 → S+ 62 to 6663 on average
- 9Constitution11% a try
- 19Critical Damage Defense8%
- 27Critical Hit Resist5%
- 33Healing Enhancement +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Bakarma GlovesB 15 → S+ 61 to 6463 on average
- 11Status Effect Resist10% a try
- 21Willpower7%
- 29Natural MP Regen4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
- Good+15
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
+5Bakarma PauldronsB 14 → S+ 57 to 6058 on average
- 12Willpower10% a try
- 22Natural MP Regen7%
- 36Defense increase4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1
Then bind it fully.
+5Bakarma HelmC 9 → S+ 58 to 6058 on average
- 13Willpower10% a try
- 26Endurance8%
- 31Accuracy5%
- 37Critical Hit3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Berk EarringsA 23 → S+ 56 to 5756 on average
- 17Critical Hit Resist10% a try
- 28MP5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision
- Good+13
- Critical Hit
Then bind it fully.
+5Berk RingA 25 → S+ 55 to 6661 on average
- 18Evasion8% a try
- 24Natural MP Regen6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Earth's Retribution +1
Then bind it fully.
Can't reach S+
+10Spiritforged MaceC 8Its lines are fixed.
+5Bakarma GuardB 20Soul Fuse it for one more line.
Anguish GreavesC 8Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.