kiskInstall

ElyosLv 45 TemplarNezekanPr0c

Chaodyn

76,651 CP
CGear
  1. +10
    Aulamus NecklaceB 21 → S+ 56 to 59

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision or Fury +117% a try
    2. 2Reroll Guarding Seal +1→ ideally Combat Speed, Attack, Might, Precision or Fury +113%
    3. 3Reroll Block→ ideally Combat Speed, Attack, Might, Precision or Fury +110%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Fury +1
    Good+14
    Impact Hit +1

    Then bind it fully.

  2. +10
    Bakarma BootsD 1 → S+ 57 to 61

    59 on average

    1. 1Reroll Evasion→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +115% a try
    2. 2Reroll MP→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +112%
    3. 3Reroll HP→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +19%
    4. 4Reroll Ironclad Defense +1→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Fury +1 Move Speed Attack Perfect Chance Impact Hit +1
    Good+13
    Insulting Roar +1

    Then bind it fully.

  3. +10
    Bakarma PauldronsD 3 → S+ 58 to 62

    60 on average

    1. 1Reroll Defense→ ideally Attack, Double Chance, Critical Damage Boost or Fury +115% a try
    2. 2Reroll Front Defense→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112%
    3. 3Reroll MP→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
    4. 4Reroll Accuracy→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost Fury +1
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  4. +10
    Bakarma BreastplateB 15 → S+ 58 to 61

    60 on average

    1. 1Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance13% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance9%
    3. 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Perfect Chance
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  5. +10
    Bakarma HelmD 2 → S+ 57 to 62

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase, Fury +1 or Attack13% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack10%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
    4. 4Reroll Endurance→ ideally Double Chance, Attack increase, Fury +1 or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Fury +1 Attack
    Good+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  6. +10
    Bakarma GreavesB 13 → S+ 57 to 59

    58 on average

    1. 1Reroll Multi-hit Resist→ ideally Attack increase, Fury +1 or Perfect Chance8% a try
    2. 2Reroll Evasion→ ideally Attack increase, Fury +1 or Perfect Chance5%
    3. 3Reroll Critical Damage Defense→ ideally Attack increase, Fury +1 or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Fury +1 Perfect Chance
    Good+13
    Attack

    Then bind it fully.

Can't reach S+