Rerolls
How we plan
+5Up nextAulamus RingA 23 → S+ 60 to 6563 on average
- 1Reroll Critical Hit Resist→ ideally Might or Attack14% a try
- 2Reroll MP→ ideally Might or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Attack
- Good+14 to +15
- Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+10Aulamus NecklaceB 21 → S+ 56 to 5957 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision or Fury +117% a try
- 2Reroll Guarding Seal +1→ ideally Combat Speed, Attack, Might, Precision or Fury +113%
- 3Reroll Block→ ideally Combat Speed, Attack, Might, Precision or Fury +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Fury +1
- Good+14
- Impact Hit +1
Then bind it fully.
+10Bakarma BootsD 1 → S+ 57 to 6159 on average
- 1Reroll Evasion→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +115% a try
- 2Reroll MP→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +112%
- 3Reroll HP→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +19%
- 4Reroll Ironclad Defense +1→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Move Speed Attack Perfect Chance Impact Hit +1
- Good+13
- Insulting Roar +1
Then bind it fully.
+10Bakarma PauldronsD 3 → S+ 58 to 6260 on average
- 1Reroll Defense→ ideally Attack, Double Chance, Critical Damage Boost or Fury +115% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112%
- 3Reroll MP→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
- 4Reroll Accuracy→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma BreastplateB 15 → S+ 58 to 6160 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance13% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance9%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma HelmD 2 → S+ 57 to 6259 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase, Fury +1 or Attack13% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack10%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
- 4Reroll Endurance→ ideally Double Chance, Attack increase, Fury +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma GreavesB 13 → S+ 57 to 5958 on average
- 1Reroll Multi-hit Resist→ ideally Attack increase, Fury +1 or Perfect Chance8% a try
- 2Reroll Evasion→ ideally Attack increase, Fury +1 or Perfect Chance5%
- 3Reroll Critical Damage Defense→ ideally Attack increase, Fury +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Fury +1 Perfect Chance
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+10Spiritforged LongswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Divine Canyon GlovesD 1Its best rolls fall short.
Divine Canyon CloakD 0Its best rolls fall short.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 17:53 UTC. Their page looks them up again when it's opened in a browser.