Rerolls
How we plan
+7Up nextAulamus EarringsD 0 → S+ 55 to 6358 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +138% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +132%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +126%
- 4Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +121%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+5Vakron GuardB 13 → S+ 55 to 5957 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance32% a try
- 2Reroll Back Attack→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance26%
- 3Reroll Front Attack→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance20%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Damage Boost Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+10Aulamus OrbB 13 → S+ 55 to 5957 on average
- 1Reroll MP→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance30% a try
- 2Reroll HP→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
- 3Reroll Status Effect Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Fine+11
- Attack
Then bind it fully.
+5Aulamus EarringsB 21 → S+ 55 to 6058 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +122% a try
- 2Reroll Intelligence→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +117%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Spirit Revitalization +1
Then bind it fully.
+10Berk NecklaceD 4 → S+ 55 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision, Combat Speed or Element Unification +119% a try
- 2Reroll Natural HP Regen→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision, Combat Speed or Element Unification +115%
- 3Reroll Spirit Communion +1→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision, Combat Speed or Element Unification +111%
- 4Reroll Corrode +1→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision, Combat Speed or Element Unification +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Mental Focus +1 Attack Might Precision Combat Speed Element Unification +1
Then bind it fully.
+10Aulamus RingB 17 → S+ 59 to 6361 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Elemental Fusion +1 or Combustion +116% a try
- 2Reroll Defense→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112%
- 3Reroll Accuracy→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+15
- Attack Summon: Fire Spirit +1
Then bind it fully.
+10Aulamus RingC 6 → S+ 59 to 6562 on average
- 1Reroll Evasion→ ideally Might, Precision, Elemental Fusion +1 or Combustion +117% a try
- 2Reroll Rapid Scattershot +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +114%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
- 4Reroll Summon: Earth Spirit +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+4Vakron BreastplateB 13 → S+ 60 to 6361 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +112% a try
- 2Reroll Back Defense→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +19%
- 3Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance Spirit Strike +1
- Good+15
- Mental Focus +1
Then bind it fully.
+5Vakron GlovesD 2 → S+ 60 to 6662 on average
- 1Reroll Defense→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +115% a try
- 2Reroll Critical Damage Defense→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +112%
- 3Reroll Revitalization Contract +1→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
- 4Reroll Critical Hit→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+4Vakron BootsB 16 → S+ 60 to 6562 on average
- 1Reroll Front Defense→ ideally Perfect Chance, Spirit Strike +1, Attack or Mental Focus +112% a try
- 2Reroll Critical Hit Resist→ ideally Perfect Chance, Spirit Strike +1, Attack or Mental Focus +19%
- 3Reroll Revitalization Contract +1→ ideally Perfect Chance, Spirit Strike +1, Attack or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Perfect Chance Spirit Strike +1 Attack Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+5Vakron HelmD 2 → S+ 59 to 6561 on average
- 1Reroll Back Defense→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +113% a try
- 2Reroll Front Defense→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +110%
- 3Reroll MP→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +18%
- 4Reroll Accuracy→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Spirit Strike +1 Mental Focus +1
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
+5Vakron CloakD 0 → S+ 58 to 6961 on average
- 1Reroll Status Effect Resist→ ideally Attack increase, Double Chance or Spirit Strike +113% a try
- 2Reroll Willpower→ ideally Attack increase, Double Chance or Spirit Strike +110%
- 3Reroll Back Defense→ ideally Attack increase, Double Chance or Spirit Strike +18%
- 4Reroll Spirit Communion +1→ ideally Attack increase, Double Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Spirit Strike +1
- Good+14 to +16
- Mental Focus +1 Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+5Vakron PauldronsA 22 → S+ 60 to 6563 on average
- 1Reroll Spirit Communion +1→ ideally Attack, Critical Damage Boost or Spirit Strike +113% a try
- 2Reroll Critical Hit→ ideally Attack, Critical Damage Boost or Spirit Strike +110%
- 3Reroll Accuracy→ ideally Attack, Critical Damage Boost or Spirit Strike +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Spirit Strike +1
- Good+13 to +15
- Mental Focus +1 Element Unification +1
Then bind it fully.
+10Vakron GreavesC 11 → S+ 59 to 6360 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +113% a try
- 2Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +110%
- 3Reroll Spirit Revitalization +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +18%
- 4Reroll Element Unification +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Spirit Strike +1
- Good+14
- Attack Mental Focus +1
Then bind it fully.
Arcana crafts
+1Chalice of VigorC 10 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
Bell of MagicB 12 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
+1Parchment of VigorA 31 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
Compass of MagicC 8 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
Mirror of VigorC 9 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.